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examples: make the tetris update rate, independent from the frame rate too
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1 changed files with 2 additions and 1 deletions
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@ -140,7 +140,8 @@ fn (mut game Game) showfps() {
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}
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}
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fn frame(mut game Game) {
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fn frame(mut game Game) {
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if game.gg.frame & 15 == 0 {
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if game.gg.timer.elapsed().milliseconds() > 264 {
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game.gg.timer.restart()
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game.update_game_state()
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game.update_game_state()
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}
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}
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ws := gg.window_size()
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ws := gg.window_size()
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