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372 lines
9.5 KiB
V
372 lines
9.5 KiB
V
@[has_globals]
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module sapp
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import sokol.gfx
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import sokol.memory
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pub const used_import = gfx.used_import
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// Android needs a global reference to `g_desc`
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__global g_desc C.sapp_desc
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pub fn create_desc() gfx.Desc {
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return gfx.Desc{
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environment: glue_environment()
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image_pool_size: 1000
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}
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}
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// create_default_pass creates a default `gfx.Pass` compatible with `sapp` and `sokol.gfx.begin_pass/1`.
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pub fn create_default_pass(action gfx.PassAction) gfx.Pass {
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return gfx.Pass{
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action: action
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swapchain: glue_swapchain()
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}
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}
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// glue_environment returns a `gfx.Environment` compatible for use with `sapp` specific `gfx.Pass`es.
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// The retuned `gfx.Environment` can be used when rendering via `sapp`.
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// See also: documentation at the top of thirdparty/sokol/sokol_gfx.h
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pub fn glue_environment() gfx.Environment {
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mut env := gfx.Environment{}
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unsafe { vmemset(&env, 0, int(sizeof(env))) }
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env.defaults.color_format = gfx.PixelFormat.from(color_format()) or { gfx.PixelFormat.@none }
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env.defaults.depth_format = gfx.PixelFormat.from(depth_format()) or { gfx.PixelFormat.@none }
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env.defaults.sample_count = sample_count()
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$if macos && !darwin_sokol_glcore33 ? {
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env.metal.device = metal_get_device()
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}
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// if windows and dx3d11
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// env.d3d11.device = d3d11_get_device()
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// env.d3d11.device_context = d3d11_get_device_context()
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// if webgpu
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// env.wgpu.device = wgpu_get_device()
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return env
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}
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// glue_swapchain returns a `gfx.Swapchain` compatible for use with `sapp` specific display/rendering `gfx.Pass`es.
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// The retuned `gfx.Swapchain` can be used when rendering via `sapp`.
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// See also: documentation at the top of thirdparty/sokol/sokol_gfx.h
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pub fn glue_swapchain() gfx.Swapchain {
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mut swapchain := gfx.Swapchain{}
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unsafe { vmemset(&swapchain, 0, int(sizeof(swapchain))) }
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swapchain.width = width()
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swapchain.height = height()
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swapchain.sample_count = sample_count()
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swapchain.color_format = gfx.PixelFormat.from(color_format()) or { gfx.PixelFormat.@none }
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swapchain.depth_format = gfx.PixelFormat.from(depth_format()) or { gfx.PixelFormat.@none }
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$if macos && !darwin_sokol_glcore33 ? {
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swapchain.metal.current_drawable = metal_get_current_drawable()
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swapchain.metal.depth_stencil_texture = metal_get_depth_stencil_texture()
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swapchain.metal.msaa_color_texture = metal_get_msaa_color_texture()
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}
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// if windows and dx3d11
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// swapchain.d3d11.render_view = d3d11_get_render_view()
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// swapchain.d3d11.resolve_view = d3d11_get_resolve_view()
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// swapchain.d3d11.depth_stencil_view = d3d11_get_depth_stencil_view()
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// if webgpu
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// swapchain.wgpu.render_view = wgpu_get_render_view()
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// swapchain.wgpu.resolve_view = wgpu_get_resolve_view()
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// swapchain.wgpu.depth_stencil_view = wgpu_get_depth_stencil_view()
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$else {
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swapchain.gl.framebuffer = gl_get_framebuffer()
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}
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return swapchain
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}
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// returns true after sokol-app has been initialized
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@[inline]
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pub fn isvalid() bool {
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return C.sapp_isvalid()
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}
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// returns the current framebuffer width in pixels
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@[inline]
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pub fn width() int {
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return C.sapp_width()
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}
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// returns the current framebuffer height in pixels
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@[inline]
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pub fn height() int {
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return C.sapp_height()
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}
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// color_format gets default framebuffer color pixel format
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@[inline]
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pub fn color_format() int {
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return C.sapp_color_format()
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}
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// depth_format gets default framebuffer depth pixel format
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@[inline]
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pub fn depth_format() int {
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return C.sapp_depth_format()
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}
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// sample_count gets default framebuffer sample count
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@[inline]
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pub fn sample_count() int {
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return C.sapp_sample_count()
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}
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// returns true when high_dpi was requested and actually running in a high-dpi scenario
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@[inline]
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pub fn high_dpi() bool {
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return C.sapp_high_dpi()
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}
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// returns the dpi scaling factor (window pixels to framebuffer pixels)
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@[inline]
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pub fn dpi_scale() f32 {
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return C.sapp_dpi_scale()
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}
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// show or hide the mobile device onscreen keyboard
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@[inline]
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pub fn show_keyboard(visible bool) {
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C.sapp_show_keyboard(visible)
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}
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// return true if the mobile device onscreen keyboard is currently shown
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@[inline]
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pub fn keyboard_shown() bool {
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return C.sapp_keyboard_shown()
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}
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// show or hide the mouse cursor
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@[inline]
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pub fn show_mouse(visible bool) {
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C.sapp_show_mouse(visible)
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}
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// set mouse cursor
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@[inline]
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pub fn set_mouse_cursor(cursor MouseCursor) {
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C.sapp_set_mouse_cursor(cursor)
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}
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// show or hide the mouse cursor
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@[inline]
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pub fn mouse_shown() bool {
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return C.sapp_mouse_shown()
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}
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@[inline]
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pub fn lock_mouse(locked bool) {
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C.sapp_lock_mouse(locked)
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}
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@[inline]
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pub fn mouse_locked() bool {
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return C.sapp_mouse_locked()
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}
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// return the userdata pointer optionally provided in sapp_desc
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@[inline]
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pub fn userdata() voidptr {
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return C.sapp_userdata()
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}
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// return a copy of the sapp_desc structure
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@[inline]
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pub fn query_desc() Desc {
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return C.sapp_query_desc()
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}
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// initiate a "soft quit" (sends SAPP_EVENTTYPE_QUIT_REQUESTED)
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@[inline]
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pub fn request_quit() {
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C.sapp_request_quit()
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}
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// cancel a pending quit (when SAPP_EVENTTYPE_QUIT_REQUESTED has been received)
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@[inline]
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pub fn cancel_quit() {
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C.sapp_cancel_quit()
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}
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// initiate a "hard quit" (quit application without sending SAPP_EVENTTYPE_QUIT_REQUESTED)
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@[inline]
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pub fn quit() {
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C.sapp_quit()
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}
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// call from inside event callback to consume the current event (don't forward to platform)
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@[inline]
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pub fn consume_event() {
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C.sapp_consume_event()
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}
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// get the current frame counter (for comparison with sapp_event.frame_count)
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@[inline]
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pub fn frame_count() u64 {
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return C.sapp_frame_count()
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}
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// get an averaged/smoothed frame duration in seconds
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@[inline]
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pub fn frame_duration() f64 {
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return C.sapp_frame_duration()
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}
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// write string into clipboard
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@[inline]
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pub fn set_clipboard_string(str &u8) {
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C.sapp_set_clipboard_string(str)
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}
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// read string from clipboard (usually during SAPP_EVENTTYPE_CLIPBOARD_PASTED)
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@[inline]
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pub fn get_clipboard_string() &char {
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return &char(C.sapp_get_clipboard_string())
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}
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// special run-function for SOKOL_NO_ENTRY (in standard mode this is an empty stub)
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pub fn run(desc &Desc) {
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if desc.allocator.alloc_fn == unsafe { nil } && desc.allocator.free_fn == unsafe { nil } {
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unsafe {
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desc.allocator.alloc_fn = memory.salloc
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desc.allocator.free_fn = memory.sfree
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desc.allocator.user_data = voidptr(0x10005a44)
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}
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}
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if desc.logger.func == unsafe { nil } {
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unsafe {
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desc.logger.func = memory.slog
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}
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}
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g_desc = *desc
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C.sapp_run(desc)
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}
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// HTML5: enable or disable the hardwired "Leave Site?" dialog box
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@[inline]
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pub fn html5_ask_leave_site(ask bool) {
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C.sapp_html5_ask_leave_site(ask)
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}
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// Metal: get ARC-bridged pointer to Metal device object
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@[inline]
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pub fn metal_get_device() voidptr {
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return voidptr(C.sapp_metal_get_device())
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}
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// Metal: get ARC-bridged pointer to current drawable
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pub fn metal_get_current_drawable() voidptr {
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return C.sapp_metal_get_current_drawable()
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}
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// Metal: get bridged pointer to MTKView's depth-stencil texture of type MTLTexture
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pub fn metal_get_depth_stencil_texture() voidptr {
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return C.sapp_metal_get_depth_stencil_texture()
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}
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// Metal: get bridged pointer to MTKView's msaa-color-texture of type MTLTexture (may be null)
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pub fn metal_get_msaa_color_texture() voidptr {
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return C.sapp_metal_get_msaa_color_texture()
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}
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// macOS: get ARC-bridged pointer to macOS NSWindow
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@[inline]
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pub fn macos_get_window() voidptr {
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return voidptr(C.sapp_macos_get_window())
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}
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// iOS: get ARC-bridged pointer to iOS UIWindow
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@[inline]
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pub fn ios_get_window() voidptr {
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return voidptr(C.sapp_ios_get_window())
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}
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// D3D11: get pointer to ID3D11Device object
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@[inline]
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pub fn d3d11_get_device() voidptr {
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return voidptr(C.sapp_d3d11_get_device())
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}
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// D3D11: get pointer to ID3D11DeviceContext object
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@[inline]
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pub fn d3d11_get_device_context() voidptr {
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return voidptr(C.sapp_d3d11_get_device_context())
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}
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// D3D11: get pointer to ID3D11RenderView object
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@[inline]
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pub fn d3d11_get_render_view() voidptr {
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return voidptr(C.sapp_d3d11_get_render_view())
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}
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// D3D11: get pointer ID3D11RenderTargetView object for msaa-resolve (may return null)
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@[inline]
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pub fn d3d11_get_resolve_view() voidptr {
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return C.sapp_d3d11_get_resolve_view()
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}
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// D3D11: get pointer to ID3D11DepthStencilView
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@[inline]
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pub fn d3d11_get_depth_stencil_view() voidptr {
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return voidptr(C.sapp_d3d11_get_depth_stencil_view())
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}
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// Win32: get the HWND window handle
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@[inline]
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pub fn win32_get_hwnd() voidptr {
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return voidptr(C.sapp_win32_get_hwnd())
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}
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// WebGPU: get WGPUDevice handle
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pub fn wgpu_get_device() voidptr {
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return C.sapp_wgpu_get_device()
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}
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// WebGPU: get swapchain's WGPUTextureView handle for rendering
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pub fn wgpu_get_render_view() voidptr {
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return C.sapp_wgpu_get_render_view()
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}
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// WebGPU: get swapchain's MSAA-resolve WGPUTextureView (may return null)
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pub fn wgpu_get_resolve_view() voidptr {
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return C.sapp_wgpu_get_resolve_view()
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}
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// WebGPU: get swapchain's WGPUTextureView for the depth-stencil surface
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pub fn wgpu_get_depth_stencil_view() voidptr {
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return C.sapp_wgpu_get_depth_stencil_view()
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}
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// GL: get framebuffer object
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@[inline]
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pub fn gl_get_framebuffer() u32 {
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return C.sapp_gl_get_framebuffer()
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}
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// Android: get native activity handle
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@[inline]
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pub fn android_get_native_activity() voidptr {
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return voidptr(C.sapp_android_get_native_activity())
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}
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// Toggle full screen
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@[inline]
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pub fn toggle_fullscreen() {
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C.sapp_toggle_fullscreen()
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}
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// Check if full screen rendering
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@[inline]
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pub fn is_fullscreen() bool {
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return C.sapp_is_fullscreen()
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}
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@[inline]
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pub fn get_num_dropped_files() int {
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return C.sapp_get_num_dropped_files()
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}
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@[inline]
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pub fn get_dropped_file_path(index int) string {
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unsafe {
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return cstring_to_vstring(C.sapp_get_dropped_file_path(index))
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}
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}
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