mirror of
https://github.com/vlang/v.git
synced 2025-09-14 15:02:33 +03:00
44 lines
1.6 KiB
V
44 lines
1.6 KiB
V
module asset
|
|
|
|
import os
|
|
|
|
// get_path returns a platform specific path, based on the given asset base folder and relative path
|
|
// of a resource in it. On desktop systems, it returns a path relative to the location of the executable.
|
|
// On Android, it will return just the relative_path segment, allowing you to later use os.read_apk_asset
|
|
// to read from it.
|
|
@[manualfree]
|
|
pub fn get_path(base_folder string, relative_path string) string {
|
|
$if android {
|
|
return relative_path.clone()
|
|
} $else {
|
|
fpath := os.join_path_single(base_folder, relative_path)
|
|
defer { unsafe { fpath.free() } }
|
|
return os.resource_abs_path(fpath)
|
|
}
|
|
}
|
|
|
|
// read_bytes will read all of the given asset, specified by its base_folder and relative path in it.
|
|
// On Android, it will use os.read_apk_asset, relying that the asset base folder has been prepared, and
|
|
// prepackaged inside your APK. On desktop systems, it will use the base_folder and relative_path, to
|
|
// locate the file, in a way, that is relative to the executable.
|
|
@[manualfree]
|
|
pub fn read_bytes(base_folder string, relative_path string) ![]u8 {
|
|
fpath := get_path(base_folder, relative_path)
|
|
defer { unsafe { fpath.free() } }
|
|
mut f_read := os.read_bytes
|
|
$if android {
|
|
f_read = os.read_apk_asset
|
|
}
|
|
res := f_read(fpath)!
|
|
return res
|
|
}
|
|
|
|
// read_text will return the full content of the given asset as a string.
|
|
// See also read_bytes.
|
|
@[manualfree]
|
|
pub fn read_text(base_folder string, relative_path string) !string {
|
|
bytes := read_bytes(base_folder, relative_path)!
|
|
defer { unsafe { bytes.free() } }
|
|
res := bytes.bytestr()
|
|
return res
|
|
}
|