v/vlib/gg
2024-01-01 23:29:54 +02:00
..
m4 all: update attributes to use new syntax 2023-11-15 16:16:01 +11:00
testdata vlib: fix typos and formatting (#19649) 2023-10-25 11:19:56 +03:00
draw.c.v all: update copyright year (#20334) 2024-01-01 23:29:54 +02:00
draw_fns_api_test.v vfmt: change all '$expr' to '${expr}' (#16428) 2022-11-15 16:53:13 +03:00
enums.v all: update copyright year (#20334) 2024-01-01 23:29:54 +02:00
gg.c.v all: update copyright year (#20334) 2024-01-01 23:29:54 +02:00
gg.js.v all: update attributes to use new syntax 2023-11-15 16:16:01 +11:00
gg.v all: update copyright year (#20334) 2024-01-01 23:29:54 +02:00
gg_android_outside_termux.c.v Revert "gg: fix android compilation for ~/.vmodules/ui/examples/rectangles.v" 2022-07-06 16:19:40 +03:00
gg_darwin.c.v
gg_darwin.m vlib: fix typos and formatting (#19649) 2023-10-25 11:19:56 +03:00
gg_ui.c.v gg: fix gg.scissor_rect behavior on Android (#17229) 2023-02-06 12:26:20 +02:00
image.c.v all: update copyright year (#20334) 2024-01-01 23:29:54 +02:00
image.js.v all: update attributes to use new syntax 2023-11-15 16:16:01 +11:00
image.v all: update copyright year (#20334) 2024-01-01 23:29:54 +02:00
import_gx.v gg: add a temporary import for gx + a gg.Color type alias for gx.Color, without using it 2022-01-29 21:42:19 +02:00
README.md tools: implement cgen tag for Markdown examples in v check-md (#13332) 2022-01-31 22:51:04 +02:00
recorder.c.v all: update attributes to use new syntax 2023-11-15 16:16:01 +11:00
recorder.js.v all: update attributes to use new syntax 2023-11-15 16:16:01 +11:00
recorder.v all: update attributes to use new syntax 2023-11-15 16:16:01 +11:00
text_rendering.c.v all: update copyright year (#20334) 2024-01-01 23:29:54 +02:00
text_rendering.js.v gg: add text rendering, keyboard event handling for JS and other fixes (#12932) 2021-12-22 12:26:52 +02:00
text_rendering.v all: update copyright year (#20334) 2024-01-01 23:29:54 +02:00

Description:

gg is V's simple graphics module. It is currently implemented using sokol, and makes easy creating apps that just need a way to draw simple 2D shapes, and to react to user's keyboard/mouse input.

Example:

module main

import gg
import gx

fn main() {
	mut context := gg.new_context(
		bg_color: gx.rgb(174, 198, 255)
		width: 600
		height: 400
		window_title: 'Polygons'
		frame_fn: frame
	)
	context.run()
}

fn frame(mut ctx gg.Context) {
	ctx.begin()
	ctx.draw_convex_poly([f32(100.0), 100.0, 200.0, 100.0, 300.0, 200.0, 200.0, 300.0, 100.0, 300.0],
		gx.blue)
	ctx.draw_poly_empty([f32(50.0), 50.0, 70.0, 60.0, 90.0, 80.0, 70.0, 110.0], gx.black)
	ctx.draw_triangle_filled(450, 142, 530, 280, 370, 280, gx.red)
	ctx.end()
}