mirror of
https://github.com/vlang/v.git
synced 2025-09-13 14:32:26 +03:00

Some checks failed
Graphics CI / gg-regressions (push) Waiting to run
vlib modules CI / build-module-docs (push) Waiting to run
native backend CI / native-backend-ubuntu (push) Waiting to run
vab CI / v-compiles-os-android (push) Waiting to run
native backend CI / native-backend-windows (push) Waiting to run
Shy and PV CI / v-compiles-puzzle-vibes (push) Waiting to run
Sanitized CI / sanitize-undefined-clang (push) Waiting to run
Sanitized CI / sanitize-undefined-gcc (push) Waiting to run
Sanitized CI / tests-sanitize-address-clang (push) Waiting to run
Sanitized CI / sanitize-address-msvc (push) Waiting to run
Sanitized CI / sanitize-address-gcc (push) Waiting to run
Sanitized CI / sanitize-memory-clang (push) Waiting to run
sdl CI / v-compiles-sdl-examples (push) Waiting to run
Time CI / time-linux (push) Waiting to run
Time CI / time-macos (push) Waiting to run
Time CI / time-windows (push) Waiting to run
toml CI / toml-module-pass-external-test-suites (push) Waiting to run
Tools CI / tools-linux (clang) (push) Waiting to run
Tools CI / tools-linux (gcc) (push) Waiting to run
Tools CI / tools-linux (tcc) (push) Waiting to run
Tools CI / tools-macos (clang) (push) Waiting to run
Tools CI / tools-windows (gcc) (push) Waiting to run
Tools CI / tools-windows (msvc) (push) Waiting to run
Tools CI / tools-windows (tcc) (push) Waiting to run
Tools CI / tools-docker-ubuntu-musl (push) Waiting to run
vab CI / vab-compiles-v-examples (push) Waiting to run
wasm backend CI / wasm-backend (ubuntu-22.04) (push) Waiting to run
wasm backend CI / wasm-backend (windows-2022) (push) Waiting to run
Workflow Lint / lint-yml-workflows (push) Has been cancelled
289 lines
6.5 KiB
V
289 lines
6.5 KiB
V
import os
|
|
import os.asset
|
|
import gg
|
|
|
|
const csize = 32
|
|
|
|
struct Pos {
|
|
x int
|
|
y int
|
|
}
|
|
|
|
enum Direction {
|
|
up
|
|
down
|
|
left
|
|
right
|
|
}
|
|
|
|
@[heap]
|
|
struct Game {
|
|
mut:
|
|
warehouse [][]rune // the warehouse: `#`=wall, ` `=floor, `@`=storage, `b`=box, `p`=player
|
|
ww int
|
|
wh int
|
|
player Pos
|
|
boxes []Pos
|
|
win bool
|
|
level int
|
|
titles []string
|
|
levels []string
|
|
moves int
|
|
pushes int
|
|
ctx &gg.Context = unsafe { nil }
|
|
//
|
|
id_box int
|
|
id_box_on_storage int
|
|
id_wall int
|
|
id_floor int
|
|
id_other int
|
|
id_player int
|
|
id_storage int
|
|
}
|
|
|
|
fn (mut g Game) parse_level(lnumber int) ! {
|
|
level := g.levels[lnumber] or { return error('invalid level number ${lnumber}') }
|
|
if level == '' {
|
|
return error('empty level ${lnumber}')
|
|
}
|
|
lines := level.split('\n').map(it.trim_space_right()).filter(it != '' && !it.starts_with('//'))
|
|
mut warehouse := [][]rune{}
|
|
mut warehouse_w := 0
|
|
mut player := Pos{-1, -1}
|
|
mut boxes := []Pos{}
|
|
for y, line in lines#[1..] {
|
|
mut row := []rune{}
|
|
for x, c in line {
|
|
match c {
|
|
`#`, ` ` {
|
|
row << c
|
|
}
|
|
`b`, `$` { // a normal box
|
|
row << ` `
|
|
boxes << Pos{x, y}
|
|
}
|
|
`p`, `@` { // a normal player
|
|
row << ` `
|
|
player = Pos{x, y}
|
|
}
|
|
`.` { // storage
|
|
row << `@`
|
|
}
|
|
`*` { // box on storage
|
|
row << `@`
|
|
boxes << Pos{x, y}
|
|
}
|
|
`+` { // player on storage
|
|
row << `@`
|
|
player = Pos{x, y}
|
|
}
|
|
else {
|
|
return error('unknown rune `${rune(c)}` at position ${y}x${x}, in level: ${c}')
|
|
}
|
|
}
|
|
}
|
|
warehouse << row
|
|
warehouse_w = int_max(row.len, warehouse_w)
|
|
}
|
|
g.warehouse = warehouse
|
|
g.ww = warehouse_w * csize
|
|
g.wh = warehouse.len * csize
|
|
g.titles = lines[0].split('@').filter(it != '')
|
|
g.player = player
|
|
g.boxes = boxes
|
|
g.moves = 0
|
|
g.pushes = 0
|
|
g.win = false
|
|
}
|
|
|
|
// is_valid_pos returns whether the given `pos` is inside the game field, and not inside an inner wall
|
|
fn (g &Game) is_valid_pos(pos Pos) bool {
|
|
return pos.y >= 0 && pos.y < g.warehouse.len && pos.x >= 0 && pos.x < g.warehouse[pos.y].len
|
|
&& g.warehouse[pos.y][pos.x] != `#`
|
|
}
|
|
|
|
fn (mut g Game) move_player(dir Direction) {
|
|
dx, dy := match dir {
|
|
.up { 0, -1 }
|
|
.down { 0, 1 }
|
|
.left { -1, 0 }
|
|
.right { 1, 0 }
|
|
}
|
|
target := Pos{g.player.x + dx, g.player.y + dy}
|
|
if !g.is_valid_pos(target) {
|
|
return
|
|
}
|
|
// Check for a box at the target position:
|
|
mut target_box_index := -1
|
|
for i, box in g.boxes {
|
|
if box.x == target.x && box.y == target.y {
|
|
target_box_index = i
|
|
break
|
|
}
|
|
}
|
|
if target_box_index >= 0 {
|
|
// try pushing the box
|
|
target_after := Pos{g.player.x + 2 * dx, g.player.y + 2 * dy}
|
|
if !g.is_valid_pos(target_after) {
|
|
return
|
|
}
|
|
// if there is another box at that place, prevent the push:
|
|
for box in g.boxes {
|
|
if box.x == target_after.x && box.y == target_after.y {
|
|
return
|
|
}
|
|
}
|
|
g.boxes[target_box_index] = target_after
|
|
g.pushes++
|
|
}
|
|
g.player = target
|
|
g.moves++
|
|
}
|
|
|
|
fn (g &Game) get_cell_iid(pos Pos) int {
|
|
c := g.warehouse[pos.y][pos.x]
|
|
if pos.x == g.player.x && pos.y == g.player.y {
|
|
return g.id_player
|
|
}
|
|
for box in g.boxes {
|
|
if box.x == pos.x && box.y == pos.y {
|
|
if c == `@` {
|
|
return g.id_box_on_storage
|
|
}
|
|
return g.id_box
|
|
}
|
|
}
|
|
match c {
|
|
` ` { return g.id_floor }
|
|
`#` { return g.id_wall }
|
|
`@` { return g.id_storage }
|
|
else { return g.id_other }
|
|
}
|
|
}
|
|
|
|
fn (mut g Game) next_level() {
|
|
nlevel := (g.level + 1) % g.levels.len
|
|
g.parse_level(nlevel) or { eprintln('level error: ${err}') }
|
|
g.level = nlevel
|
|
}
|
|
|
|
fn (mut g Game) key_down(key gg.KeyCode, _ gg.Modifier, _ voidptr) {
|
|
// controls:
|
|
match key {
|
|
.escape {
|
|
g.ctx.quit()
|
|
}
|
|
.space {
|
|
if g.win {
|
|
g.next_level()
|
|
return
|
|
}
|
|
}
|
|
.r {
|
|
g.parse_level(g.level) or {}
|
|
return
|
|
}
|
|
.n {
|
|
g.next_level()
|
|
}
|
|
else {}
|
|
}
|
|
if g.win {
|
|
return
|
|
}
|
|
// player movement:
|
|
dir := match key {
|
|
.w, .up { Direction.up }
|
|
.s, .down { Direction.down }
|
|
.a, .left { Direction.left }
|
|
.d, .right { Direction.right }
|
|
else { return }
|
|
}
|
|
g.move_player(dir)
|
|
g.win = g.boxes.all(g.warehouse[it.y][it.x] == `@`)
|
|
}
|
|
|
|
fn (g &Game) ctext(ws gg.Size, oy int, message string, size int, color gg.Color) {
|
|
g.ctx.draw_text(ws.width / 2, ws.height + oy, message,
|
|
color: color
|
|
size: size
|
|
align: .center
|
|
vertical_align: .middle
|
|
)
|
|
}
|
|
|
|
fn (g &Game) draw_frame(_ voidptr) {
|
|
g.ctx.begin()
|
|
ws := gg.window_size()
|
|
ox := (ws.width - g.ww) / 2
|
|
oy := (ws.height - 40 - g.wh) / 2
|
|
for y in 0 .. g.warehouse.len {
|
|
for x in 0 .. g.warehouse[y].len {
|
|
pos := Pos{x, y}
|
|
iid := g.get_cell_iid(pos)
|
|
if iid == g.id_player {
|
|
// the player is transparent
|
|
g.ctx.draw_image_by_id(ox + x * csize, oy + y * csize, 32, 32, g.id_floor)
|
|
}
|
|
g.ctx.draw_image_by_id(ox + x * csize, oy + y * csize, 32, 32, iid)
|
|
}
|
|
}
|
|
g.ctx.draw_rect_filled(0, ws.height - 70, ws.width, 70, gg.black)
|
|
if g.win {
|
|
g.ctext(ws, -50, 'You win!!!', 60, gg.yellow)
|
|
g.ctext(ws, -15, 'Press `space` to continue.', 20, gg.gray)
|
|
} else {
|
|
for idx, title in g.titles {
|
|
g.ctext(ws, -65 + (idx * 20), title, 22, gg.white)
|
|
}
|
|
g.ctext(ws, -65 + (g.titles.len * 20), 'Boxes: ${g.boxes.len:04}', 16, gg.gray)
|
|
}
|
|
g.ctx.draw_rect_filled(0, 0, ws.width, 40, gg.black)
|
|
g.ctx.draw_text(30, 0, 'Level: ${g.level + 1:02}', color: gg.green, size: 40)
|
|
g.ctx.draw_text(ws.width - 225, 0, 'Moves: ${g.moves:04}', color: gg.green, size: 40)
|
|
g.ctx.draw_text(ws.width / 2 - 110, 0, 'Pushes: ${g.pushes:04}', color: gg.green, size: 40)
|
|
g.ctx.end()
|
|
}
|
|
|
|
fn (mut g Game) iid(name string) !int {
|
|
return g.ctx.create_image(asset.get_path('/', name))!.id
|
|
}
|
|
|
|
fn main() {
|
|
mut g := &Game{}
|
|
if os.args.len > 1 {
|
|
for fpath in os.args[1..] {
|
|
content := os.read_file(fpath)!
|
|
if content.starts_with(';') {
|
|
// many levels in the same file:
|
|
parts := content.trim_space().split('\n\n')
|
|
for part in parts {
|
|
g.levels << '${fpath}${part}'
|
|
}
|
|
} else {
|
|
// a single level:
|
|
g.levels << content
|
|
}
|
|
}
|
|
} else {
|
|
all_level_names := asset.read_text('/', '_all_levels.txt')!.split_into_lines()
|
|
g.levels = all_level_names.map(asset.read_text('/', it)!)
|
|
}
|
|
g.parse_level(0)!
|
|
g.ctx = gg.new_context(
|
|
width: 800
|
|
height: 640
|
|
window_title: 'V Sokoban'
|
|
user_data: g
|
|
frame_fn: g.draw_frame
|
|
keydown_fn: g.key_down
|
|
)
|
|
g.id_box = g.iid('box.png')!
|
|
g.id_box_on_storage = g.iid('box_on_storage.png')!
|
|
g.id_wall = g.iid('wall.png')!
|
|
g.id_floor = g.iid('floor.png')!
|
|
g.id_other = g.iid('other.png')!
|
|
g.id_player = g.iid('player.png')!
|
|
g.id_storage = g.iid('storage.png')!
|
|
g.ctx.run()
|
|
}
|