v/vlib/x/vweb/assets/assets.v

311 lines
8.1 KiB
V

module assets
import crypto.md5
import os
import strings
import time
import x.vweb
pub enum AssetType {
css
js
all
}
pub struct Asset {
pub:
kind AssetType
file_path string
last_modified time.Time
include_name string
}
pub struct AssetManager {
mut:
css []Asset
js []Asset
cached_file_names []string
pub mut:
// when true assets will be minified
minify bool
// the directory to store the cached/combined files
cache_dir string
// how a combined file should be named. For example for css the extension '.css'
// will be added to the end of `combined_file_name`
combined_file_name string = 'combined'
}
fn (mut am AssetManager) add_asset_directory(directory_path string, traversed_path string) ! {
files := os.ls(directory_path)!
if files.len > 0 {
for file in files {
full_path := os.join_path(directory_path, file)
relative_path := os.join_path(traversed_path, file)
if os.is_dir(full_path) {
am.add_asset_directory(full_path, relative_path)!
} else {
ext := os.file_ext(full_path)
match ext {
'.css' { am.add(.css, full_path, relative_path)! }
'.js' { am.add(.js, full_path, relative_path)! }
// ignore non css/js files
else {}
}
}
}
}
}
// handle_assets recursively walks `directory_path` and adds any assets to the asset manager
pub fn (mut am AssetManager) handle_assets(directory_path string) ! {
return am.add_asset_directory(directory_path, '')
}
// handle_assets_at recursively walks `directory_path` and adds any assets to the asset manager.
// The include name of assets are prefixed with `prepend`
pub fn (mut am AssetManager) handle_assets_at(directory_path string, prepend string) ! {
// remove trailing '/'
return am.add_asset_directory(directory_path, prepend.trim_right('/'))
}
// get all assets of type `asset_type`
pub fn (am AssetManager) get_assets(asset_type AssetType) []Asset {
return match asset_type {
.css {
am.css
}
.js {
am.js
}
.all {
mut assets := []Asset{}
assets << am.css
assets << am.js
assets
}
}
}
// add an asset to the asset manager
pub fn (mut am AssetManager) add(asset_type AssetType, file_path string, include_name string) ! {
if asset_type == .all {
return error('cannot minify asset of type "all"')
}
if !os.exists(file_path) {
return error('cnanot add asset: file "${file_path}" does not exist')
}
last_modified_unix := os.file_last_mod_unix(file_path)
mut real_path := file_path
if am.minify {
// minify and cache file if it was modified
output_path, is_cached := am.minify_and_cache(asset_type, real_path, last_modified_unix,
include_name)!
if is_cached == false && am.exists(asset_type, include_name) {
// file was not modified between the last call to `add`
// and the file was already in the asset manager, so we don't need to
// add it again
return
}
real_path = output_path
}
asset := Asset{
kind: asset_type
file_path: real_path
last_modified: time.unix(last_modified_unix)
include_name: include_name
}
match asset_type {
.css { am.css << asset }
.js { am.js << asset }
else {}
}
}
fn (mut am AssetManager) minify_and_cache(asset_type AssetType, file_path string, last_modified i64, include_name string) !(string, bool) {
if asset_type == .all {
return error('cannot minify asset of type "all"')
}
if am.cache_dir == '' {
return error('cannot minify asset: cache directory is not valid')
} else if !os.exists(am.cache_dir) {
os.mkdir_all(am.cache_dir)!
}
cache_key := am.get_cache_key(file_path, last_modified)
output_file := '${cache_key}.${asset_type}'
output_path := os.join_path(am.cache_dir, output_file)
if os.exists(output_path) {
// the output path already exists, this means that the file has
// been minifed and cached before and hasn't changed in the meantime
am.cached_file_names << output_file
return output_path, false
} else {
// check if the file has been minified before, but is modified.
// if that's the case we remove the old cached file
cached_files := os.ls(am.cache_dir)!
hash := cache_key.all_before('-')
for file in cached_files {
if file.starts_with(hash) {
os.rm(os.join_path(am.cache_dir, file))!
}
}
}
txt := os.read_file(file_path)!
minified := match asset_type {
.css { minify_css(txt) }
.js { minify_js(txt) }
else { '' }
}
os.write_file(output_path, minified)!
am.cached_file_names << output_file
return output_path, true
}
fn (mut am AssetManager) get_cache_key(file_path string, last_modified i64) string {
abs_path := if os.is_abs_path(file_path) { file_path } else { os.resource_abs_path(file_path) }
hash := md5.sum(abs_path.bytes())
return '${hash.hex()}-${last_modified}'
}
// cleanup_cache removes all files in the cache directory that aren't cached at the time
// this function is called
pub fn (mut am AssetManager) cleanup_cache() ! {
if am.cache_dir == '' {
return error('[vweb.assets]: cache directory is not valid')
}
cached_files := os.ls(am.cache_dir)!
// loop over all the files in the cache directory. If a file isn't cached, remove it
for file in cached_files {
ext := os.file_ext(file)
if ext !in ['.css', '.js'] || file in am.cached_file_names {
continue
} else if !file.starts_with(am.combined_file_name) {
os.rm(os.join_path(am.cache_dir, file))!
}
}
}
// check if an asset is already added to the asset manager
pub fn (am AssetManager) exists(asset_type AssetType, include_name string) bool {
assets := am.get_assets(asset_type)
return assets.any(it.include_name == include_name)
}
// include css/js files in your vweb app from templates
// Example:
// ```html
// @{app.am.include(.css, 'main.css')}
// ```
pub fn (am AssetManager) include(asset_type AssetType, include_name string) vweb.RawHtml {
assets := am.get_assets(asset_type)
for asset in assets {
if asset.include_name == include_name {
// always add link/src from root of web server ('/css/main.css'),
// but leave absolute paths intact
mut real_path := asset.file_path
if real_path[0] != `/` && !os.is_abs_path(real_path) {
real_path = '/${asset.file_path}'
}
return match asset_type {
.css {
'<link rel="stylesheet" href="${real_path}">'
}
.js {
'<script src="${real_path}"></script>'
}
else {
eprintln('[vweb.assets] can only include css or js assets')
''
}
}
}
}
eprintln('[vweb.assets] no asset with include name "${include_name}" exists!')
return ''
}
// combine assets of type `asset_type` into a single file and return the outputted file path.
// If you call `combine` with asset type `all` the function will return an empty string,
// the minified files will be available at `combined_file_name`.`asset_type`
pub fn (mut am AssetManager) combine(asset_type AssetType) !string {
if asset_type == .all {
am.combine(.css)!
am.combine(.js)!
return ''
}
if am.cache_dir == '' {
return error('cannot combine assets: cache directory is not valid')
} else if !os.exists(am.cache_dir) {
os.mkdir_all(am.cache_dir)!
}
assets := am.get_assets(asset_type)
combined_file_path := os.join_path(am.cache_dir, '${am.combined_file_name}.${asset_type}')
mut f := os.create(combined_file_path)!
for asset in assets {
bytes := os.read_bytes(asset.file_path)!
f.write(bytes)!
f.write_string('\n')!
}
f.close()
return combined_file_path
}
// TODO: implement proper minification
@[manualfree]
pub fn minify_css(css string) string {
mut lines := css.split('\n')
// estimate arbitrary number of characters for a line of css
mut sb := strings.new_builder(lines.len * 20)
defer {
unsafe { sb.free() }
}
for line in lines {
trimmed := line.trim_space()
if trimmed != '' {
sb.write_string(trimmed)
}
}
return sb.str()
}
// TODO: implement proper minification
@[manualfree]
pub fn minify_js(js string) string {
mut lines := js.split('\n')
// estimate arbitrary number of characters for a line of js
mut sb := strings.new_builder(lines.len * 40)
defer {
unsafe { sb.free() }
}
for line in lines {
trimmed := line.trim_space()
if trimmed != '' {
sb.write_string(trimmed)
sb.write_u8(` `)
}
}
return sb.str()
}