v/examples/gg/bezier_anim.v
Eliyaan (Nopana) bbb61ab368
Some checks failed
Graphics CI / gg-regressions (push) Waiting to run
vlib modules CI / build-module-docs (push) Waiting to run
native backend CI / native-backend-ubuntu (push) Waiting to run
vab CI / v-compiles-os-android (push) Waiting to run
native backend CI / native-backend-windows (push) Waiting to run
Shy and PV CI / v-compiles-puzzle-vibes (push) Waiting to run
Sanitized CI / sanitize-undefined-clang (push) Waiting to run
Sanitized CI / sanitize-undefined-gcc (push) Waiting to run
Sanitized CI / tests-sanitize-address-clang (push) Waiting to run
Sanitized CI / sanitize-address-msvc (push) Waiting to run
Sanitized CI / sanitize-address-gcc (push) Waiting to run
Sanitized CI / sanitize-memory-clang (push) Waiting to run
sdl CI / v-compiles-sdl-examples (push) Waiting to run
Time CI / time-linux (push) Waiting to run
Time CI / time-macos (push) Waiting to run
Time CI / time-windows (push) Waiting to run
toml CI / toml-module-pass-external-test-suites (push) Waiting to run
Tools CI / tools-linux (clang) (push) Waiting to run
Tools CI / tools-linux (gcc) (push) Waiting to run
Tools CI / tools-linux (tcc) (push) Waiting to run
Tools CI / tools-macos (clang) (push) Waiting to run
Tools CI / tools-windows (gcc) (push) Waiting to run
Tools CI / tools-windows (msvc) (push) Waiting to run
Tools CI / tools-windows (tcc) (push) Waiting to run
Tools CI / tools-docker-ubuntu-musl (push) Waiting to run
vab CI / vab-compiles-v-examples (push) Waiting to run
wasm backend CI / wasm-backend (ubuntu-22.04) (push) Waiting to run
wasm backend CI / wasm-backend (windows-2022) (push) Waiting to run
Workflow Lint / lint-yml-workflows (push) Has been cancelled
gg, gx: deprecate gx and replace all occurences with gg (which now contains all the functionality of gx) (#24966)
2025-08-14 19:53:56 +03:00

66 lines
1.1 KiB
V

module main
import gg
const rate = f32(1) / 60 * 10
struct App {
mut:
gg &gg.Context = unsafe { nil }
anim &Anim = unsafe { nil }
}
struct Anim {
mut:
time f32
reverse bool
}
fn (mut anim Anim) advance() {
if anim.reverse {
anim.time -= 1 * rate
} else {
anim.time += 1 * rate
}
// Use some arbitrary value that fits 60 fps
if anim.time > 80 * rate || anim.time < -80 * rate {
anim.reverse = !anim.reverse
}
}
fn main() {
mut app := &App{
anim: &Anim{}
}
app.gg = gg.new_context(
bg_color: gg.rgb(174, 198, 255)
width: 600
height: 400
window_title: 'Animated cubic Bézier curve'
frame_fn: frame
user_data: app
)
app.gg.run()
}
fn frame(mut app App) {
time := app.anim.time
p1_x := f32(200.0)
p1_y := f32(200.0) + (10 * time)
p2_x := f32(400.0)
p2_y := f32(200.0) + (10 * time)
ctrl_p1_x := f32(200.0) + (40 * time)
ctrl_p1_y := f32(100.0)
ctrl_p2_x := f32(400.0) + (-40 * time)
ctrl_p2_y := f32(100.0)
points := [p1_x, p1_y, ctrl_p1_x, ctrl_p1_y, ctrl_p2_x, ctrl_p2_y, p2_x, p2_y]
app.gg.begin()
app.gg.draw_cubic_bezier(points, gg.blue)
app.gg.end()
app.anim.advance()
}