# V 2048 This is a simple 2048 game, written in [the V programming language](https://vlang.io/). WebAssembly demo: https://v2048.vercel.app ![screenshot](demo.png) ## Description Merge tiles by moving them. After each move, a new random tile is added (2 or 4). The goal of the game is to create a tile with a value of 2048. ## Keys Escape - exit the game Backspace - undo last move n - restart the game t - toggle the UI theme Enter - toggle the tile text format UP,LEFT,DOWN,RIGHT / W,A,S,D / touchscreen swipes - move the tiles ## Running instructions Compile & run the game with `./v run examples/2048` ## Compiling to WASM 1. Install Emscripten from: https://emscripten.org/docs/getting_started/downloads.html 2. Make sure that the environment in your shell is setup correctly, i.e. that `emcc --version` works. ```sh . /opt/emsdk/emsdk_env.sh emcc --version ``` 3. Compile the game to WASM: (the JS file contains a loader for the .wasm file, without the extension): ```sh v -prod -os wasm32_emscripten -o examples/2048/index.js examples/2048/ ``` 5. Run/test the game: ```sh emrun examples/2048/index.html ``` If you prefer, instead of `emrun`, you can start a simple V http file server: ```sh v -e 'import net.http.file; file.serve(folder: "examples/2048")' ``` and then open http://127.0.0.1:4001/ in your browser. Once you have opened the game in your browser, you can make changes to the V source, then recompile (step 3), and refresh the browser window with the game, to see their effect.