module asset import os // get_path returns a platform specific path, based on the given asset base folder and relative path // of a resource in it. On desktop systems, it returns a path relative to the location of the executable. // On Android, it will return just the relative_path segment, allowing you to later use os.read_apk_asset // to read from it. pub fn get_path(base_folder string, relative_path string) string { $if android { return relative_path } $else { return os.resource_abs_path(os.join_path(base_folder, relative_path)) } } // read_bytes will read all of the given asset, specified by its base_folder and relative path in it. // On Android, it will use os.read_apk_asset, relying that the asset base folder has been prepared, and // prepackaged inside your APK. On desktop systems, it will use the base_folder and relative_path, to // locate the file, in a way, that is relative to the executable. pub fn read_bytes(base_folder string, relative_path string) ![]u8 { $if android { return os.read_apk_asset(get_path(base_folder, relative_path)) } $else { return os.read_bytes(get_path(base_folder, relative_path)) } }