import math import math.vec fn test_vec2_int() { mut v1 := vec.vec2(0, 0) mut v2 := vec.vec2(0, 0) assert v1 == v2 v1.one() v2.one() assert v1.x == 1 assert v1.y == 1 assert v1 == v2 v3 := v1 + v2 assert typeof(v3).name == 'vec.Vec2[int]' assert v3.x == 2 assert v3.y == 2 } fn test_vec2_f32() { mut v1 := vec.vec2(f32(0), 0) mut v2 := vec.vec2(f32(0), 0) assert v1 == v2 v1.one() v2.one() assert v1.x == 1 assert v1.y == 1 assert v1 == v2 v3 := v1 + v2 assert typeof(v3).name == 'vec.Vec2[f32]' assert v3.x == 2 assert v3.y == 2 } fn test_vec2_f64() { mut v1 := vec.vec2(0.0, 0) mut v2 := vec.vec2(0.0, 0) assert v1 == v2 v1.one() v2.one() assert v1.x == 1 assert v1.y == 1 assert v1 == v2 v3 := v1 + v2 assert typeof(v3).name == 'vec.Vec2[f64]' assert v3.x == 2 assert v3.y == 2 } fn test_vec2_f64_utils_1() { mut v1 := vec.vec2(2.0, 3.0) mut v2 := vec.vec2(1.0, 4.0) mut zv := vec.vec2(5.0, 5.0) zv.zero() v3 := v1 + v2 assert v3.x == 3 assert v3.y == 7 assert v1.dot(v2) == 14 assert v1.cross(v2) == 5 v1l := vec.vec2(40.0, 9.0) assert v1l.magnitude() == 41 mut ctv1 := vec.vec2(0.000001, 0.000001) ctv1.clean_tolerance(0.00001) assert ctv1 == zv } fn test_vec2_f64_utils_2() { mut v1 := vec.vec2(4.0, 4.0) assert math.veryclose(v1.unit().magnitude(), 1) v2 := v1.mul_scalar(0.5) assert v2.x == 2 assert v2.y == 2 assert math.veryclose(v2.unit().magnitude(), 1) invv2 := v2.inv() assert invv2.x == 0.5 assert invv2.y == 0.5 } fn test_vec2_angle_between() { assert vec.vec2(1.0, 0.0).angle_between(vec.vec2(1.0, 1.0)) == math.pi * 1.0 / 4.0 assert vec.vec2(1.0, 0.0).angle_between(vec.vec2(0.0, 1.0)) == math.pi * 2.0 / 4.0 assert vec.vec2(1.0, 0.0).angle_between(vec.vec2(-1.0, 1.0)) == math.pi * 3.0 / 4.0 assert vec.vec2(1.0, 0.0).angle_between(vec.vec2(-1.0, 0.0)) == math.pi assert vec.vec2(1.0, 0.0).angle_between(vec.vec2(-1.0, -1.0)) == math.pi * 5.0 / 4.0 - 2 * math.pi assert vec.vec2(1.0, 0.0).angle_between(vec.vec2(0.0, -1.0)) == math.pi * 6.0 / 4.0 - 2 * math.pi assert vec.vec2(1.0, 0.0).angle_between(vec.vec2(1.0, -1.0)) == math.pi * 7.0 / 4.0 - 2 * math.pi // check the angle between non-normalised vectors too: assert vec.vec2(5.0, 0.0).angle_between(vec.vec2(2.0, 2.0)) == math.pi * 1.0 / 4.0 assert vec.vec2(5.0, 0.0).angle_between(vec.vec2(0.0, 2.0)) == math.pi * 2.0 / 4.0 assert vec.vec2(5.0, 0.0).angle_between(vec.vec2(-2.0, 2.0)) == math.pi * 3.0 / 4.0 assert vec.vec2(5.0, 0.0).angle_between(vec.vec2(-2.0, 0.0)) == math.pi assert vec.vec2(5.0, 0.0).angle_between(vec.vec2(-2.0, -2.0)) == math.pi * 5.0 / 4.0 - 2 * math.pi assert vec.vec2(5.0, 0.0).angle_between(vec.vec2(0.0, -2.0)) == math.pi * 6.0 / 4.0 - 2 * math.pi assert vec.vec2(5.0, 0.0).angle_between(vec.vec2(2.0, -2.0)) == math.pi * 7.0 / 4.0 - 2 * math.pi }