sokol: update to match upstream at c0e0563 (#21971)

This commit is contained in:
larpon 2024-08-01 00:44:50 +02:00 committed by GitHub
parent d43f0e457c
commit ef0457d6e3
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GPG key ID: B5690EEEBB952194
10 changed files with 1752 additions and 789 deletions

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@ -39,6 +39,7 @@
- on macOS: AudioToolbox
- on iOS: AudioToolbox, AVFoundation
- on FreeBSD: asound
- on Linux: asound
- on Android: link with OpenSLES or aaudio
- on Windows with MSVC or Clang toolchain: no action needed, libs are defined in-source via pragma-comment-lib
@ -51,6 +52,7 @@
- Windows: WASAPI
- Linux: ALSA
- FreeBSD: ALSA
- macOS: CoreAudio
- iOS: CoreAudio+AVAudioSession
- emscripten: WebAudio with ScriptProcessorNode
@ -780,13 +782,9 @@ inline void saudio_setup(const saudio_desc& desc) { return saudio_setup(&desc);
#include "aaudio/AAudio.h"
#endif
#elif defined(_SAUDIO_LINUX)
// __v_ start
#if !defined(__FreeBSD__)
// __v_ end
#include <alloca.h>
// __v_ start
#endif
// __v_ end
#if !defined(__FreeBSD__)
#include <alloca.h>
#endif
#define _SAUDIO_PTHREADS (1)
#include <pthread.h>
#define ALSA_PCM_NEW_HW_PARAMS_API
@ -1069,6 +1067,7 @@ typedef struct {
/* sokol-audio state */
typedef struct {
bool valid;
bool setup_called;
void (*stream_cb)(float* buffer, int num_frames, int num_channels);
void (*stream_userdata_cb)(float* buffer, int num_frames, int num_channels, void* user_data);
void* user_data;
@ -2488,9 +2487,11 @@ void _saudio_backend_shutdown(void) {
// >>public
SOKOL_API_IMPL void saudio_setup(const saudio_desc* desc) {
SOKOL_ASSERT(!_saudio.valid);
SOKOL_ASSERT(!_saudio.setup_called);
SOKOL_ASSERT(desc);
SOKOL_ASSERT((desc->allocator.alloc_fn && desc->allocator.free_fn) || (!desc->allocator.alloc_fn && !desc->allocator.free_fn));
_saudio_clear(&_saudio, sizeof(_saudio));
_saudio.setup_called = true;
_saudio.desc = *desc;
_saudio.stream_cb = desc->stream_cb;
_saudio.stream_userdata_cb = desc->stream_userdata_cb;
@ -2521,6 +2522,8 @@ SOKOL_API_IMPL void saudio_setup(const saudio_desc* desc) {
}
SOKOL_API_IMPL void saudio_shutdown(void) {
SOKOL_ASSERT(_saudio.setup_called);
_saudio.setup_called = false;
if (_saudio.valid) {
_saudio_backend_shutdown();
_saudio_fifo_shutdown(&_saudio.fifo);
@ -2534,26 +2537,32 @@ SOKOL_API_IMPL bool saudio_isvalid(void) {
}
SOKOL_API_IMPL void* saudio_userdata(void) {
SOKOL_ASSERT(_saudio.setup_called);
return _saudio.desc.user_data;
}
SOKOL_API_IMPL saudio_desc saudio_query_desc(void) {
SOKOL_ASSERT(_saudio.setup_called);
return _saudio.desc;
}
SOKOL_API_IMPL int saudio_sample_rate(void) {
SOKOL_ASSERT(_saudio.setup_called);
return _saudio.sample_rate;
}
SOKOL_API_IMPL int saudio_buffer_frames(void) {
SOKOL_ASSERT(_saudio.setup_called);
return _saudio.buffer_frames;
}
SOKOL_API_IMPL int saudio_channels(void) {
SOKOL_ASSERT(_saudio.setup_called);
return _saudio.num_channels;
}
SOKOL_API_IMPL bool saudio_suspended(void) {
SOKOL_ASSERT(_saudio.setup_called);
#if defined(_SAUDIO_EMSCRIPTEN)
if (_saudio.valid) {
return 1 == saudio_js_suspended();
@ -2567,6 +2576,7 @@ SOKOL_API_IMPL bool saudio_suspended(void) {
}
SOKOL_API_IMPL int saudio_expect(void) {
SOKOL_ASSERT(_saudio.setup_called);
if (_saudio.valid) {
const int num_frames = _saudio_fifo_writable_bytes(&_saudio.fifo) / _saudio.bytes_per_frame;
return num_frames;
@ -2577,6 +2587,7 @@ SOKOL_API_IMPL int saudio_expect(void) {
}
SOKOL_API_IMPL int saudio_push(const float* frames, int num_frames) {
SOKOL_ASSERT(_saudio.setup_called);
SOKOL_ASSERT(frames && (num_frames > 0));
if (_saudio.valid) {
const int num_bytes = num_frames * _saudio.bytes_per_frame;

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@ -1,4 +1,4 @@
#if defined(SOKOL_GLCORE33) || defined(SOKOL_GLES2) || defined(SOKOL_GLES3)
#if defined(SOKOL_GLCORE) || defined(SOKOL_GLES3)
void v_sapp_gl_read_rgba_pixels(int x, int y, int width, int height, unsigned char* pixels) {
glReadPixels(x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
}

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@ -19,7 +19,7 @@
platform-specific embedded shader code (these are the same defines as
used by sokol_gfx.h and sokol_app.h):
SOKOL_GLCORE33
SOKOL_GLCORE
SOKOL_GLES3
SOKOL_D3D11
SOKOL_METAL
@ -278,11 +278,11 @@ SOKOL_FONTSTASH_API_DECL uint32_t sfons_rgba(uint8_t r, uint8_t g, uint8_t b, ui
#define _SOKOL_UNUSED(x) (void)(x)
#endif
#if defined(SOKOL_GLCORE33)
#if defined(SOKOL_GLCORE)
/*
Embedded source code compiled with:
sokol-shdc -i sfons.glsl -o sfons.h -l glsl330:glsl300es:hlsl4:metal_macos:metal_ios:metal_sim:wgsl -b
sokol-shdc -i sfons.glsl -o sfons.h -l glsl410:glsl300es:hlsl4:metal_macos:metal_ios:metal_sim:wgsl -b
(not that for Metal and D3D11 byte code, sokol-shdc must be run
on macOS and Windows)
@ -321,55 +321,61 @@ SOKOL_FONTSTASH_API_DECL uint32_t sfons_rgba(uint8_t r, uint8_t g, uint8_t b, ui
@program sfontstash vs fs
*/
static const char _sfons_vs_source_glsl330[478] = {
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};
static const char _sfons_fs_source_glsl330[203] = {
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};
#elif defined(SOKOL_GLES3)
static const char _sfons_vs_source_glsl300es[481] = {
static const uint8_t _sfons_vs_source_glsl300es[481] = {
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@ -402,7 +408,7 @@ static const char _sfons_vs_source_glsl300es[481] = {
0x6f,0x72,0x20,0x3d,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x30,0x3b,0x0a,0x7d,0x0a,0x0a,
0x00,
};
static const char _sfons_fs_source_glsl300es[276] = {
static const uint8_t _sfons_fs_source_glsl300es[276] = {
0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x33,0x30,0x30,0x20,0x65,0x73,0x0a,
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@ -1204,7 +1210,7 @@ static const uint8_t _sfons_fs_bytecode_metal_ios[2841] = {
0xc8,0x70,0x04,0x8d,0x05,0x91,0x7c,0x66,0x1b,0x94,0x00,0xc8,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};
static const char _sfons_vs_source_metal_sim[756] = {
static const uint8_t _sfons_vs_source_metal_sim[756] = {
0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,0x20,0x3c,0x6d,0x65,0x74,0x61,0x6c,0x5f,
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@ -1254,7 +1260,7 @@ static const char _sfons_vs_source_metal_sim[756] = {
0x20,0x20,0x20,0x20,0x72,0x65,0x74,0x75,0x72,0x6e,0x20,0x6f,0x75,0x74,0x3b,0x0a,
0x7d,0x0a,0x0a,0x00,
};
static const char _sfons_fs_source_metal_sim[464] = {
static const uint8_t _sfons_fs_source_metal_sim[464] = {
0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,0x20,0x3c,0x6d,0x65,0x74,0x61,0x6c,0x5f,
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@ -1397,7 +1403,7 @@ static const uint8_t _sfons_fs_bytecode_hlsl4[628] = {
0x00,0x00,0x00,0x00,
};
#elif defined(SOKOL_WGPU)
static const char _sfons_vs_source_wgsl[1162] = {
static const uint8_t _sfons_vs_source_wgsl[1162] = {
0x64,0x69,0x61,0x67,0x6e,0x6f,0x73,0x74,0x69,0x63,0x28,0x6f,0x66,0x66,0x2c,0x20,
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@ -1472,17 +1478,17 @@ static const char _sfons_vs_source_wgsl[1162] = {
0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x2c,0x20,0x75,0x76,0x2c,0x20,0x63,0x6f,
0x6c,0x6f,0x72,0x29,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
};
static const char _sfons_fs_source_wgsl[674] = {
static const uint8_t _sfons_fs_source_wgsl[674] = {
0x64,0x69,0x61,0x67,0x6e,0x6f,0x73,0x74,0x69,0x63,0x28,0x6f,0x66,0x66,0x2c,0x20,
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0x28,0x34,0x38,0x29,0x20,0x76,0x61,0x72,0x20,0x73,0x6d,0x70,0x20,0x3a,0x20,0x73,
0x28,0x36,0x34,0x29,0x20,0x76,0x61,0x72,0x20,0x73,0x6d,0x70,0x20,0x3a,0x20,0x73,
0x61,0x6d,0x70,0x6c,0x65,0x72,0x3b,0x0a,0x0a,0x76,0x61,0x72,0x3c,0x70,0x72,0x69,
0x76,0x61,0x74,0x65,0x3e,0x20,0x75,0x76,0x20,0x3a,0x20,0x76,0x65,0x63,0x34,0x66,
0x3b,0x0a,0x0a,0x76,0x61,0x72,0x3c,0x70,0x72,0x69,0x76,0x61,0x74,0x65,0x3e,0x20,
@ -1521,7 +1527,7 @@ static const char _sfons_fs_source_wgsl[674] = {
static const char* _sfons_vs_source_dummy = "";
static const char* _sfons_fs_source_dummy = "";
#else
#error "Please define one of SOKOL_GLCORE33, SOKOL_GLES3, SOKOL_D3D11, SOKOL_METAL, SOKOL_WGPU or SOKOL_DUMMY_BACKEND!"
#error "Please define one of SOKOL_GLCORE, SOKOL_GLES3, SOKOL_D3D11, SOKOL_METAL, SOKOL_WGPU or SOKOL_DUMMY_BACKEND!"
#endif
typedef struct _sfons_t {
@ -1601,12 +1607,12 @@ static int _sfons_render_create(void* user_ptr, int width, int height) {
shd_desc.fs.image_sampler_pairs[0].image_slot = 0;
shd_desc.fs.image_sampler_pairs[0].sampler_slot = 0;
shd_desc.label = "sokol-fontstash-shader";
#if defined(SOKOL_GLCORE33)
shd_desc.vs.source = _sfons_vs_source_glsl330;
shd_desc.fs.source = _sfons_fs_source_glsl330;
#if defined(SOKOL_GLCORE)
shd_desc.vs.source = (const char*)_sfons_vs_source_glsl410;
shd_desc.fs.source = (const char*)_sfons_fs_source_glsl410;
#elif defined(SOKOL_GLES3)
shd_desc.vs.source = _sfons_vs_source_glsl300es;
shd_desc.fs.source = _sfons_fs_source_glsl300es;
shd_desc.vs.source = (const char*)_sfons_vs_source_glsl300es;
shd_desc.fs.source = (const char*)_sfons_fs_source_glsl300es;
#elif defined(SOKOL_METAL)
shd_desc.vs.entry = "main0";
shd_desc.fs.entry = "main0";
@ -1620,16 +1626,16 @@ static int _sfons_render_create(void* user_ptr, int width, int height) {
shd_desc.fs.bytecode = SG_RANGE(_sfons_fs_bytecode_metal_ios);
break;
default:
shd_desc.vs.source = _sfons_vs_source_metal_sim;
shd_desc.fs.source = _sfons_fs_source_metal_sim;
shd_desc.vs.source = (const char*)_sfons_vs_source_metal_sim;
shd_desc.fs.source = (const char*)_sfons_fs_source_metal_sim;
break;
}
#elif defined(SOKOL_D3D11)
shd_desc.vs.bytecode = SG_RANGE(_sfons_vs_bytecode_hlsl4);
shd_desc.fs.bytecode = SG_RANGE(_sfons_fs_bytecode_hlsl4);
#elif defined(SOKOL_WGPU)
shd_desc.vs.source = _sfons_vs_source_wgsl;
shd_desc.fs.source = _sfons_fs_source_wgsl;
shd_desc.vs.source = (const char*)_sfons_vs_source_wgsl;
shd_desc.fs.source = (const char*)_sfons_fs_source_wgsl;
#else
shd_desc.vs.source = _sfons_vs_source_dummy;
shd_desc.fs.source = _sfons_fs_source_dummy;

View file

@ -17,7 +17,7 @@
platform-specific embedded shader code (these are the same defines as
used by sokol_gfx.h and sokol_app.h):
SOKOL_GLCORE33
SOKOL_GLCORE
SOKOL_GLES3
SOKOL_D3D11
SOKOL_METAL
@ -973,7 +973,7 @@ inline sgl_pipeline sgl_context_make_pipeline(sgl_context ctx, const sg_pipeline
/*
Embedded source code compiled with:
sokol-shdc -i sgl.glsl -o sgl.h -l glsl330:glsl300es:hlsl4:metal_macos:metal_ios:metal_sim:wgpu -b
sokol-shdc -i sgl.glsl -o sgl.h -l glsl410:glsl300es:hlsl4:metal_macos:metal_ios:metal_sim:wgpu -b
(not that for Metal and D3D11 byte code, sokol-shdc must be run
on macOS and Windows)
@ -1013,55 +1013,60 @@ inline sgl_pipeline sgl_context_make_pipeline(sgl_context ctx, const sg_pipeline
@program sgl vs fs
*/
#if defined(SOKOL_GLCORE33)
static const char _sgl_vs_source_glsl330[478] = {
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#if defined(SOKOL_GLCORE)
static const uint8_t _sgl_vs_source_glsl410[520] = {
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};
static const char _sgl_fs_source_glsl330[180] = {
0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x33,0x33,0x30,0x0a,0x0a,0x75,0x6e,
static const uint8_t _sgl_fs_source_glsl410[222] = {
0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x34,0x31,0x30,0x0a,0x0a,0x75,0x6e,
0x69,0x66,0x6f,0x72,0x6d,0x20,0x73,0x61,0x6d,0x70,0x6c,0x65,0x72,0x32,0x44,0x20,
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0x20,0x2a,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
};
#elif defined(SOKOL_GLES3)
static const char _sgl_vs_source_glsl300es[481] = {
static const uint8_t _sgl_vs_source_glsl300es[481] = {
0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x33,0x30,0x30,0x20,0x65,0x73,0x0a,
0x0a,0x75,0x6e,0x69,0x66,0x6f,0x72,0x6d,0x20,0x76,0x65,0x63,0x34,0x20,0x76,0x73,
0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x5b,0x38,0x5d,0x3b,0x0a,0x6c,0x61,0x79,0x6f,
@ -1094,7 +1099,7 @@ static const char _sgl_vs_source_glsl300es[481] = {
0x6f,0x72,0x20,0x3d,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x30,0x3b,0x0a,0x7d,0x0a,0x0a,
0x00,
};
static const char _sgl_fs_source_glsl300es[253] = {
static const uint8_t _sgl_fs_source_glsl300es[253] = {
0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x33,0x30,0x30,0x20,0x65,0x73,0x0a,
0x70,0x72,0x65,0x63,0x69,0x73,0x69,0x6f,0x6e,0x20,0x6d,0x65,0x64,0x69,0x75,0x6d,
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@ -1890,7 +1895,7 @@ static const uint8_t _sgl_fs_bytecode_metal_ios[2809] = {
0x42,0x40,0x29,0x49,0x50,0x20,0x86,0x60,0x01,0x23,0x9f,0xd9,0x06,0x23,0x00,0x32,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};
static const char _sgl_vs_source_metal_sim[756] = {
static const uint8_t _sgl_vs_source_metal_sim[756] = {
0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,0x20,0x3c,0x6d,0x65,0x74,0x61,0x6c,0x5f,
0x73,0x74,0x64,0x6c,0x69,0x62,0x3e,0x0a,0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,
0x20,0x3c,0x73,0x69,0x6d,0x64,0x2f,0x73,0x69,0x6d,0x64,0x2e,0x68,0x3e,0x0a,0x0a,
@ -1940,7 +1945,7 @@ static const char _sgl_vs_source_metal_sim[756] = {
0x20,0x20,0x20,0x20,0x72,0x65,0x74,0x75,0x72,0x6e,0x20,0x6f,0x75,0x74,0x3b,0x0a,
0x7d,0x0a,0x0a,0x00,
};
static const char _sgl_fs_source_metal_sim[439] = {
static const uint8_t _sgl_fs_source_metal_sim[439] = {
0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,0x20,0x3c,0x6d,0x65,0x74,0x61,0x6c,0x5f,
0x73,0x74,0x64,0x6c,0x69,0x62,0x3e,0x0a,0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,
0x20,0x3c,0x73,0x69,0x6d,0x64,0x2f,0x73,0x69,0x6d,0x64,0x2e,0x68,0x3e,0x0a,0x0a,
@ -2080,7 +2085,7 @@ static const uint8_t _sgl_fs_bytecode_hlsl4[608] = {
};
#elif defined(SOKOL_WGPU)
static const char _sgl_vs_source_wgsl[1162] = {
static const uint8_t _sgl_vs_source_wgsl[1162] = {
0x64,0x69,0x61,0x67,0x6e,0x6f,0x73,0x74,0x69,0x63,0x28,0x6f,0x66,0x66,0x2c,0x20,
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@ -2155,17 +2160,17 @@ static const char _sgl_vs_source_wgsl[1162] = {
0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x2c,0x20,0x75,0x76,0x2c,0x20,0x63,0x6f,
0x6c,0x6f,0x72,0x29,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
};
static const char _sgl_fs_source_wgsl[647] = {
static const uint8_t _sgl_fs_source_wgsl[647] = {
0x64,0x69,0x61,0x67,0x6e,0x6f,0x73,0x74,0x69,0x63,0x28,0x6f,0x66,0x66,0x2c,0x20,
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0x28,0x34,0x38,0x29,0x20,0x76,0x61,0x72,0x20,0x73,0x6d,0x70,0x20,0x3a,0x20,0x73,
0x28,0x36,0x34,0x29,0x20,0x76,0x61,0x72,0x20,0x73,0x6d,0x70,0x20,0x3a,0x20,0x73,
0x61,0x6d,0x70,0x6c,0x65,0x72,0x3b,0x0a,0x0a,0x76,0x61,0x72,0x3c,0x70,0x72,0x69,
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@ -2202,7 +2207,7 @@ static const char _sgl_fs_source_wgsl[647] = {
static const char* _sgl_vs_source_dummy = "";
static const char* _sgl_fs_source_dummy = "";
#else
#error "Please define one of SOKOL_GLCORE33, SOKOL_GLES3, SOKOL_D3D11, SOKOL_METAL, SOKOL_WGPU or SOKOL_DUMMY_BACKEND!"
#error "Please define one of SOKOL_GLCORE, SOKOL_GLES3, SOKOL_D3D11, SOKOL_METAL, SOKOL_WGPU or SOKOL_DUMMY_BACKEND!"
#endif
// ████████ ██ ██ ██████ ███████ ███████
@ -3286,12 +3291,12 @@ static void _sgl_setup_common(void) {
shd_desc.fs.image_sampler_pairs[0].sampler_slot = 0;
shd_desc.fs.image_sampler_pairs[0].glsl_name = "tex_smp";
shd_desc.label = "sgl-shader";
#if defined(SOKOL_GLCORE33)
shd_desc.vs.source = _sgl_vs_source_glsl330;
shd_desc.fs.source = _sgl_fs_source_glsl330;
#if defined(SOKOL_GLCORE)
shd_desc.vs.source = (const char*)_sgl_vs_source_glsl410;
shd_desc.fs.source = (const char*)_sgl_fs_source_glsl410;
#elif defined(SOKOL_GLES3)
shd_desc.vs.source = _sgl_vs_source_glsl300es;
shd_desc.fs.source = _sgl_fs_source_glsl300es;
shd_desc.vs.source = (const char*)_sgl_vs_source_glsl300es;
shd_desc.fs.source = (const char*)_sgl_fs_source_glsl300es;
#elif defined(SOKOL_METAL)
shd_desc.vs.entry = "main0";
shd_desc.fs.entry = "main0";
@ -3305,16 +3310,16 @@ static void _sgl_setup_common(void) {
shd_desc.fs.bytecode = SG_RANGE(_sgl_fs_bytecode_metal_ios);
break;
default:
shd_desc.vs.source = _sgl_vs_source_metal_sim;
shd_desc.fs.source = _sgl_fs_source_metal_sim;
shd_desc.vs.source = (const char*)_sgl_vs_source_metal_sim;
shd_desc.fs.source = (const char*)_sgl_fs_source_metal_sim;
break;
}
#elif defined(SOKOL_D3D11)
shd_desc.vs.bytecode = SG_RANGE(_sgl_vs_bytecode_hlsl4);
shd_desc.fs.bytecode = SG_RANGE(_sgl_fs_bytecode_hlsl4);
#elif defined(SOKOL_WGPU)
shd_desc.vs.source = _sgl_vs_source_wgsl;
shd_desc.fs.source = _sgl_fs_source_wgsl;
shd_desc.vs.source = (const char*)_sgl_vs_source_wgsl;
shd_desc.fs.source = (const char*)_sgl_fs_source_wgsl;
#else
shd_desc.vs.source = _sgl_vs_source_dummy;
shd_desc.fs.source = _sgl_fs_source_dummy;