fmt: fix alignment of struct init fields (#22025)

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yuyi 2024-08-11 14:11:24 +08:00 committed by GitHub
parent 99da5726db
commit c51d30bf53
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GPG key ID: B5690EEEBB952194
671 changed files with 18817 additions and 18787 deletions

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@ -21,20 +21,20 @@ import stbi
pub fn create_texture(w int, h int, buf &u8) (gfx.Image, gfx.Sampler) {
sz := w * h * 4
mut img_desc := gfx.ImageDesc{
width: w
height: h
width: w
height: h
num_mipmaps: 0
// min_filter: .linear
// mag_filter: .linear
// usage: .dynamic
// wrap_u: .clamp_to_edge
// wrap_v: .clamp_to_edge
label: &u8(0)
label: &u8(0)
d3d11_texture: 0
}
// comment if .dynamic is enabled
img_desc.data.subimage[0][0] = gfx.Range{
ptr: buf
ptr: buf
size: usize(sz)
}
@ -43,8 +43,8 @@ pub fn create_texture(w int, h int, buf &u8) (gfx.Image, gfx.Sampler) {
mut smp_desc := gfx.SamplerDesc{
min_filter: .linear
mag_filter: .linear
wrap_u: .clamp_to_edge
wrap_v: .clamp_to_edge
wrap_u: .clamp_to_edge
wrap_v: .clamp_to_edge
}
sg_smp := gfx.make_sampler(&smp_desc)
@ -82,7 +82,7 @@ pub fn (mut obj_part ObjPart) create_pipeline(in_part []int, shader gfx.Shader,
vert_buffer_desc.size = usize(obj_buf.vbuf.len * int(sizeof(Vertex_pnct)))
vert_buffer_desc.data = gfx.Range{
ptr: obj_buf.vbuf.data
ptr: obj_buf.vbuf.data
size: usize(obj_buf.vbuf.len * int(sizeof(Vertex_pnct)))
}
@ -96,7 +96,7 @@ pub fn (mut obj_part ObjPart) create_pipeline(in_part []int, shader gfx.Shader,
index_buffer_desc.size = usize(obj_buf.ibuf.len * int(sizeof(u32)))
index_buffer_desc.data = gfx.Range{
ptr: obj_buf.ibuf.data
ptr: obj_buf.ibuf.data
size: usize(obj_buf.ibuf.len * int(sizeof(u32)))
}
@ -118,7 +118,7 @@ pub fn (mut obj_part ObjPart) create_pipeline(in_part []int, shader gfx.Shader,
color_state := gfx.ColorTargetState{
blend: gfx.BlendState{
enabled: true
enabled: true
src_factor_rgb: .src_alpha
dst_factor_rgb: .one_minus_src_alpha
}
@ -127,7 +127,7 @@ pub fn (mut obj_part ObjPart) create_pipeline(in_part []int, shader gfx.Shader,
pipdesc.depth = gfx.DepthState{
write_enabled: true
compare: .less_equal
compare: .less_equal
}
pipdesc.cull_mode = .front
@ -243,11 +243,11 @@ pub fn (obj_part ObjPart) bind_and_draw(rend_data_index int, in_data Shader_data
gfx.apply_bindings(part_render_data.bind)
vs_uniforms_range := gfx.Range{
ptr: in_data.vs_data
ptr: in_data.vs_data
size: usize(in_data.vs_len)
}
fs_uniforms_range := gfx.Range{
ptr: unsafe { &tmp_fs_params }
ptr: unsafe { &tmp_fs_params }
size: usize(in_data.fs_len)
}