fmt: fix alignment of struct init fields (#22025)

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yuyi 2024-08-11 14:11:24 +08:00 committed by GitHub
parent 99da5726db
commit c51d30bf53
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671 changed files with 18817 additions and 18787 deletions

View file

@ -21,20 +21,20 @@ import stbi
pub fn create_texture(w int, h int, buf &u8) (gfx.Image, gfx.Sampler) {
sz := w * h * 4
mut img_desc := gfx.ImageDesc{
width: w
height: h
width: w
height: h
num_mipmaps: 0
// min_filter: .linear
// mag_filter: .linear
// usage: .dynamic
// wrap_u: .clamp_to_edge
// wrap_v: .clamp_to_edge
label: &u8(0)
label: &u8(0)
d3d11_texture: 0
}
// comment if .dynamic is enabled
img_desc.data.subimage[0][0] = gfx.Range{
ptr: buf
ptr: buf
size: usize(sz)
}
@ -43,8 +43,8 @@ pub fn create_texture(w int, h int, buf &u8) (gfx.Image, gfx.Sampler) {
mut smp_desc := gfx.SamplerDesc{
min_filter: .linear
mag_filter: .linear
wrap_u: .clamp_to_edge
wrap_v: .clamp_to_edge
wrap_u: .clamp_to_edge
wrap_v: .clamp_to_edge
}
sg_smp := gfx.make_sampler(&smp_desc)
@ -82,7 +82,7 @@ pub fn (mut obj_part ObjPart) create_pipeline(in_part []int, shader gfx.Shader,
vert_buffer_desc.size = usize(obj_buf.vbuf.len * int(sizeof(Vertex_pnct)))
vert_buffer_desc.data = gfx.Range{
ptr: obj_buf.vbuf.data
ptr: obj_buf.vbuf.data
size: usize(obj_buf.vbuf.len * int(sizeof(Vertex_pnct)))
}
@ -96,7 +96,7 @@ pub fn (mut obj_part ObjPart) create_pipeline(in_part []int, shader gfx.Shader,
index_buffer_desc.size = usize(obj_buf.ibuf.len * int(sizeof(u32)))
index_buffer_desc.data = gfx.Range{
ptr: obj_buf.ibuf.data
ptr: obj_buf.ibuf.data
size: usize(obj_buf.ibuf.len * int(sizeof(u32)))
}
@ -118,7 +118,7 @@ pub fn (mut obj_part ObjPart) create_pipeline(in_part []int, shader gfx.Shader,
color_state := gfx.ColorTargetState{
blend: gfx.BlendState{
enabled: true
enabled: true
src_factor_rgb: .src_alpha
dst_factor_rgb: .one_minus_src_alpha
}
@ -127,7 +127,7 @@ pub fn (mut obj_part ObjPart) create_pipeline(in_part []int, shader gfx.Shader,
pipdesc.depth = gfx.DepthState{
write_enabled: true
compare: .less_equal
compare: .less_equal
}
pipdesc.cull_mode = .front
@ -243,11 +243,11 @@ pub fn (obj_part ObjPart) bind_and_draw(rend_data_index int, in_data Shader_data
gfx.apply_bindings(part_render_data.bind)
vs_uniforms_range := gfx.Range{
ptr: in_data.vs_data
ptr: in_data.vs_data
size: usize(in_data.vs_len)
}
fs_uniforms_range := gfx.Range{
ptr: unsafe { &tmp_fs_params }
ptr: unsafe { &tmp_fs_params }
size: usize(in_data.fs_len)
}

View file

@ -90,9 +90,9 @@ fn calc_matrices(w f32, h f32, rx f32, ry f32, in_scale f32, pos m4.Vec4) obj.Ma
mvp := mv * view_proj // model view projection
return obj.Mats{
mv: mv
mv: mv
mvp: mvp
nm: nm
nm: nm
}
}
@ -119,9 +119,9 @@ fn draw_model(app App, model_pos m4.Vec4) u32 {
mats := calc_matrices(dw, dh, rot[0], rot[1], zoom_scale, model_pos)
mut tmp_vs_param := obj.Tmp_vs_param{
mv: mats.mv
mv: mats.mv
mvp: mats.mvp
nm: mats.nm
nm: mats.nm
}
// *** fragment shader uniforms ***
@ -135,9 +135,9 @@ fn draw_model(app App, model_pos m4.Vec4) u32 {
sd := obj.Shader_data{
vs_data: unsafe { &tmp_vs_param }
vs_len: int(sizeof(tmp_vs_param))
vs_len: int(sizeof(tmp_vs_param))
fs_data: unsafe { &tmp_fs_params }
fs_len: int(sizeof(tmp_fs_params))
fs_len: int(sizeof(tmp_fs_params))
}
return app.obj_part.bind_and_draw_all(sd)
@ -292,16 +292,16 @@ fn main() {
}
app.gg = gg.new_context(
width: win_width
height: win_height
width: win_width
height: win_height
create_window: true
window_title: 'V Wavefront OBJ viewer - Use the mouse wheel to zoom'
user_data: app
bg_color: bg_color
frame_fn: frame
init_fn: my_init
cleanup_fn: cleanup
event_fn: my_event_manager
window_title: 'V Wavefront OBJ viewer - Use the mouse wheel to zoom'
user_data: app
bg_color: bg_color
frame_fn: frame
init_fn: my_init
cleanup_fn: cleanup
event_fn: my_event_manager
)
app.ticks = time.ticks()