fmt: fix alignment of struct init fields (#22025)

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yuyi 2024-08-11 14:11:24 +08:00 committed by GitHub
parent 99da5726db
commit c51d30bf53
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GPG key ID: B5690EEEBB952194
671 changed files with 18817 additions and 18787 deletions

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@ -80,7 +80,7 @@ fn create_texture(w int, h int, buf byteptr) (gfx.Image, gfx.Sampler) {
// vfmt on
// comment if .dynamic is enabled
img_desc.data.subimage[0][0] = gfx.Range{
ptr: buf
ptr: buf
size: usize(sz)
}
@ -89,8 +89,8 @@ fn create_texture(w int, h int, buf byteptr) (gfx.Image, gfx.Sampler) {
mut smp_desc := gfx.SamplerDesc{
min_filter: .linear
mag_filter: .linear
wrap_u: .clamp_to_edge
wrap_v: .clamp_to_edge
wrap_u: .clamp_to_edge
wrap_v: .clamp_to_edge
}
sg_smp := gfx.make_sampler(&smp_desc)
@ -106,7 +106,7 @@ fn update_text_texture(sg_img gfx.Image, w int, h int, buf byteptr) {
sz := w * h * 4
mut tmp_sbc := gfx.ImageData{}
tmp_sbc.subimage[0][0] = gfx.Range{
ptr: buf
ptr: buf
size: usize(sz)
}
gfx.update_image(sg_img, &tmp_sbc)
@ -183,7 +183,7 @@ fn init_cube_glsl_i(mut app App) {
unsafe { vmemset(&vert_buffer_desc, 0, int(sizeof(vert_buffer_desc))) }
vert_buffer_desc.size = usize(vertices.len * int(sizeof(Vertex_t)))
vert_buffer_desc.data = gfx.Range{
ptr: vertices.data
ptr: vertices.data
size: usize(vertices.len * int(sizeof(Vertex_t)))
}
vert_buffer_desc.@type = .vertexbuffer
@ -218,7 +218,7 @@ fn init_cube_glsl_i(mut app App) {
unsafe { vmemset(&index_buffer_desc, 0, int(sizeof(index_buffer_desc))) }
index_buffer_desc.size = usize(indices.len * int(sizeof(u16)))
index_buffer_desc.data = gfx.Range{
ptr: indices.data
ptr: indices.data
size: usize(indices.len * int(sizeof(u16)))
}
index_buffer_desc.@type = .indexbuffer
@ -253,7 +253,7 @@ fn init_cube_glsl_i(mut app App) {
pipdesc.depth = gfx.DepthState{
write_enabled: true
compare: .less_equal
compare: .less_equal
}
pipdesc.cull_mode = .back
@ -330,7 +330,7 @@ fn draw_cube_glsl_i(mut app App) {
// vfmt on
}
range := gfx.Range{
ptr: unsafe { &app.inst_pos }
ptr: unsafe { &app.inst_pos }
size: usize(num_inst * int(sizeof(m4.Vec4)))
}
gfx.update_buffer(app.bind['inst'].vertex_buffers[1], &range)
@ -340,7 +340,7 @@ fn draw_cube_glsl_i(mut app App) {
// passing the view matrix as uniform
// res is a 4x4 matrix of f32 thus: 4*16 byte of size
vs_uniforms_range := gfx.Range{
ptr: unsafe { &tr_matrix }
ptr: unsafe { &tr_matrix }
size: usize(4 * 16)
}
gfx.apply_uniforms(.vs, C.SLOT_vs_params_i, &vs_uniforms_range)