mirror of
https://github.com/vlang/v.git
synced 2025-09-13 14:32:26 +03:00
fmt: fix alignment of struct init fields (#22025)
This commit is contained in:
parent
99da5726db
commit
c51d30bf53
671 changed files with 18817 additions and 18787 deletions
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@ -33,16 +33,16 @@ mut:
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fn create_texture(w int, h int, buf &u8) (gfx.Image, gfx.Sampler) {
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sz := w * h * 4
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mut img_desc := gfx.ImageDesc{
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width: w
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height: h
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width: w
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height: h
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num_mipmaps: 0
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// usage: .dynamic
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label: &u8(0)
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label: &u8(0)
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d3d11_texture: 0
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}
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// comment, if .dynamic is enabled
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img_desc.data.subimage[0][0] = gfx.Range{
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ptr: buf
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ptr: buf
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size: usize(sz)
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}
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@ -51,8 +51,8 @@ fn create_texture(w int, h int, buf &u8) (gfx.Image, gfx.Sampler) {
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mut smp_desc := gfx.SamplerDesc{
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min_filter: .linear
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mag_filter: .linear
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wrap_u: .clamp_to_edge
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wrap_v: .clamp_to_edge
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wrap_u: .clamp_to_edge
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wrap_v: .clamp_to_edge
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}
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sg_smp := gfx.make_sampler(&smp_desc)
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@ -68,7 +68,7 @@ fn update_text_texture(sg_img gfx.Image, w int, h int, buf &u8) {
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sz := w * h * 4
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mut tmp_sbc := gfx.ImageData{}
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tmp_sbc.subimage[0][0] = gfx.Range{
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ptr: buf
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ptr: buf
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size: usize(sz)
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}
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gfx.update_image(sg_img, &tmp_sbc)
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@ -311,7 +311,7 @@ fn my_init(mut app App) {
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color_state := gfx.ColorTargetState{
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blend: gfx.BlendState{
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enabled: true
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enabled: true
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src_factor_rgb: .src_alpha
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dst_factor_rgb: .one_minus_src_alpha
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}
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@ -320,7 +320,7 @@ fn my_init(mut app App) {
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pipdesc.depth = gfx.DepthState{
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write_enabled: true
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compare: .less_equal
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compare: .less_equal
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}
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pipdesc.cull_mode = .back
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app.pip_3d = sgl.make_pipeline(&pipdesc)
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@ -381,15 +381,15 @@ fn my_event_manager(mut ev gg.Event, mut app App) {
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fn main() {
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mut app := &App{}
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app.gg = gg.new_context(
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width: win_width
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height: win_height
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width: win_width
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height: win_height
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create_window: true
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window_title: '3D Cube Demo'
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user_data: app
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bg_color: bg_color
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frame_fn: frame
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init_fn: my_init
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event_fn: my_event_manager
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window_title: '3D Cube Demo'
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user_data: app
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bg_color: bg_color
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frame_fn: frame
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init_fn: my_init
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event_fn: my_event_manager
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)
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app.gg.run()
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}
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@ -56,16 +56,16 @@ mut:
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fn create_texture(w int, h int, buf &u8) (gfx.Image, gfx.Sampler) {
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sz := w * h * 4
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mut img_desc := gfx.ImageDesc{
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width: w
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height: h
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width: w
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height: h
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num_mipmaps: 0
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// usage: .dynamic
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label: &u8(0)
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label: &u8(0)
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d3d11_texture: 0
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}
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// comment if .dynamic is enabled
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img_desc.data.subimage[0][0] = gfx.Range{
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ptr: buf
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ptr: buf
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size: usize(sz)
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}
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@ -74,8 +74,8 @@ fn create_texture(w int, h int, buf &u8) (gfx.Image, gfx.Sampler) {
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mut smp_desc := gfx.SamplerDesc{
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min_filter: .linear
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mag_filter: .linear
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wrap_u: .clamp_to_edge
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wrap_v: .clamp_to_edge
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wrap_u: .clamp_to_edge
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wrap_v: .clamp_to_edge
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}
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sg_smp := gfx.make_sampler(&smp_desc)
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@ -91,7 +91,7 @@ fn update_text_texture(sg_img gfx.Image, w int, h int, buf &u8) {
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sz := w * h * 4
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mut tmp_sbc := gfx.ImageData{}
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tmp_sbc.subimage[0][0] = gfx.Range{
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ptr: buf
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ptr: buf
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size: usize(sz)
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}
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gfx.update_image(sg_img, &tmp_sbc)
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@ -304,7 +304,7 @@ fn init_cube_glsl(mut app App) {
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vert_buffer_desc.size = usize(vertices.len * int(sizeof(Vertex_t)))
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vert_buffer_desc.data = gfx.Range{
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ptr: vertices.data
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ptr: vertices.data
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size: usize(vertices.len * int(sizeof(Vertex_t)))
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}
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@ -331,7 +331,7 @@ fn init_cube_glsl(mut app App) {
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index_buffer_desc.size = usize(indices.len * int(sizeof(u16)))
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index_buffer_desc.data = gfx.Range{
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ptr: indices.data
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ptr: indices.data
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size: usize(indices.len * int(sizeof(u16)))
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}
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@ -356,7 +356,7 @@ fn init_cube_glsl(mut app App) {
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pipdesc.depth = gfx.DepthState{
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write_enabled: true
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compare: .less_equal
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compare: .less_equal
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}
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pipdesc.cull_mode = .back
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@ -407,7 +407,7 @@ fn draw_cube_glsl(app App) {
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// passing the view matrix as uniform
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// res is a 4x4 matrix of f32 thus: 4*16 byte of size
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vs_uniforms_range := gfx.Range{
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ptr: &tr_matrix
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ptr: &tr_matrix
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size: usize(4 * 16)
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}
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gfx.apply_uniforms(.vs, C.SLOT_vs_params, &vs_uniforms_range)
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@ -421,7 +421,7 @@ fn draw_cube_glsl(app App) {
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0, // padding 4 Bytes == 1 f32
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]!
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fs_uniforms_range := gfx.Range{
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ptr: unsafe { &text_res }
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ptr: unsafe { &text_res }
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size: usize(4 * 4)
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}
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gfx.apply_uniforms(.fs, C.SLOT_fs_params, &fs_uniforms_range)
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@ -528,7 +528,7 @@ fn my_init(mut app App) {
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color_state := gfx.ColorTargetState{
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blend: gfx.BlendState{
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enabled: true
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enabled: true
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src_factor_rgb: .src_alpha
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dst_factor_rgb: .one_minus_src_alpha
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}
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@ -537,7 +537,7 @@ fn my_init(mut app App) {
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pipdesc.depth = gfx.DepthState{
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write_enabled: true
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compare: .less_equal
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compare: .less_equal
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}
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pipdesc.cull_mode = .back
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@ -610,15 +610,15 @@ fn main() {
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println(a)
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app.gg = gg.new_context(
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width: win_width
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height: win_height
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width: win_width
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height: win_height
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create_window: true
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window_title: '3D Cube Demo'
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user_data: app
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bg_color: bg_color
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frame_fn: frame
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init_fn: my_init
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event_fn: my_event_manager
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window_title: '3D Cube Demo'
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user_data: app
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bg_color: bg_color
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frame_fn: frame
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init_fn: my_init
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event_fn: my_event_manager
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)
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app.ticks = time.ticks()
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@ -55,20 +55,20 @@ mut:
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fn create_texture(w int, h int, buf &u8) (gfx.Image, gfx.Sampler) {
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sz := w * h * 4
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mut img_desc := gfx.ImageDesc{
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width: w
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height: h
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width: w
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height: h
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num_mipmaps: 0
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// min_filter: .linear
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// mag_filter: .linear
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// usage: .dynamic
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// wrap_u: .clamp_to_edge
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// wrap_v: .clamp_to_edge
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label: &u8(0)
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label: &u8(0)
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d3d11_texture: 0
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}
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// comment if .dynamic is enabled
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img_desc.data.subimage[0][0] = gfx.Range{
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ptr: buf
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ptr: buf
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size: usize(sz)
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}
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@ -77,8 +77,8 @@ fn create_texture(w int, h int, buf &u8) (gfx.Image, gfx.Sampler) {
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mut smp_desc := gfx.SamplerDesc{
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min_filter: .linear
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mag_filter: .linear
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wrap_u: .clamp_to_edge
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wrap_v: .clamp_to_edge
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wrap_u: .clamp_to_edge
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wrap_v: .clamp_to_edge
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}
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sg_smp := gfx.make_sampler(&smp_desc)
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@ -94,7 +94,7 @@ fn update_text_texture(sg_img gfx.Image, w int, h int, buf &u8) {
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sz := w * h * 4
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mut tmp_sbc := gfx.ImageData{}
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tmp_sbc.subimage[0][0] = gfx.Range{
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ptr: buf
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ptr: buf
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size: usize(sz)
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}
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gfx.update_image(sg_img, &tmp_sbc)
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@ -171,7 +171,7 @@ fn init_cube_glsl(mut app App) {
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vert_buffer_desc.size = usize(vertices.len * int(sizeof(Vertex_t)))
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vert_buffer_desc.data = gfx.Range{
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ptr: vertices.data
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ptr: vertices.data
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size: usize(vertices.len * int(sizeof(Vertex_t)))
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}
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@ -197,7 +197,7 @@ fn init_cube_glsl(mut app App) {
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index_buffer_desc.size = usize(indices.len * int(sizeof(u16)))
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index_buffer_desc.data = gfx.Range{
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ptr: indices.data
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ptr: indices.data
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size: usize(indices.len * int(sizeof(u16)))
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}
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@ -222,7 +222,7 @@ fn init_cube_glsl(mut app App) {
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pipdesc.depth = gfx.DepthState{
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write_enabled: true
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compare: .less_equal
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compare: .less_equal
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}
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pipdesc.cull_mode = .back
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@ -284,7 +284,7 @@ fn draw_cube_glsl(app App) {
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// passing the view matrix as uniform
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// res is a 4x4 matrix of f32 thus: 4*16 byte of size
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vs_uniforms_range := gfx.Range{
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ptr: &tr_matrix
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ptr: &tr_matrix
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size: usize(4 * 16)
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}
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gfx.apply_uniforms(.vs, C.SLOT_vs_params, &vs_uniforms_range)
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@ -302,7 +302,7 @@ fn draw_cube_glsl(app App) {
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0, // padding bytes , see "fs_params" struct paddings in rt_glsl.h
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]!
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fs_uniforms_range := gfx.Range{
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ptr: unsafe { &tmp_fs_params }
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ptr: unsafe { &tmp_fs_params }
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size: usize(sizeof(tmp_fs_params))
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}
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gfx.apply_uniforms(.fs, C.SLOT_fs_params, &fs_uniforms_range)
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@ -410,15 +410,15 @@ fn my_event_manager(mut ev gg.Event, mut app App) {
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fn main() {
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mut app := &App{}
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app.gg = gg.new_context(
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width: win_width
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height: win_height
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width: win_width
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height: win_height
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create_window: true
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window_title: '3D Ray Marching Cube'
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user_data: app
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bg_color: bg_color
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frame_fn: frame
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init_fn: my_init
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event_fn: my_event_manager
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window_title: '3D Ray Marching Cube'
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user_data: app
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bg_color: bg_color
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frame_fn: frame
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init_fn: my_init
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event_fn: my_event_manager
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)
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app.ticks = time.ticks()
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app.gg.run()
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@ -47,19 +47,19 @@ mut:
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fn create_texture(w int, h int, buf byteptr) (gfx.Image, gfx.Sampler) {
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sz := w * h * 4
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mut img_desc := gfx.ImageDesc{
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width: w
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width: w
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height: h
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}
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img_desc.data.subimage[0][0] = gfx.Range{
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ptr: buf
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ptr: buf
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size: usize(sz)
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}
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sg_img := gfx.make_image(&img_desc)
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mut smp_desc := gfx.SamplerDesc{
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min_filter: .linear
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mag_filter: .linear
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wrap_u: .clamp_to_edge
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wrap_v: .clamp_to_edge
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wrap_u: .clamp_to_edge
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wrap_v: .clamp_to_edge
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}
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sg_smp := gfx.make_sampler(&smp_desc)
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return sg_img, sg_smp
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@ -326,13 +326,13 @@ fn (mut app App) on_event(ev &gg.Event, x voidptr) {
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fn main() {
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mut app := &App{}
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app.gg = gg.new_context(
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width: 800
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height: 800
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width: 800
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height: 800
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window_title: '3D Dual shader Cube - click and rotate with the mouse'
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user_data: app
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frame_fn: app.frame
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init_fn: app.on_init
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event_fn: app.on_event
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user_data: app
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frame_fn: app.frame
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init_fn: app.on_init
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event_fn: app.on_event
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)
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app.gg.run()
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}
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@ -80,7 +80,7 @@ fn create_texture(w int, h int, buf byteptr) (gfx.Image, gfx.Sampler) {
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// vfmt on
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// comment if .dynamic is enabled
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img_desc.data.subimage[0][0] = gfx.Range{
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ptr: buf
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ptr: buf
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size: usize(sz)
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}
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@ -89,8 +89,8 @@ fn create_texture(w int, h int, buf byteptr) (gfx.Image, gfx.Sampler) {
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mut smp_desc := gfx.SamplerDesc{
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min_filter: .linear
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mag_filter: .linear
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wrap_u: .clamp_to_edge
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wrap_v: .clamp_to_edge
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wrap_u: .clamp_to_edge
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wrap_v: .clamp_to_edge
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}
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sg_smp := gfx.make_sampler(&smp_desc)
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@ -106,7 +106,7 @@ fn update_text_texture(sg_img gfx.Image, w int, h int, buf byteptr) {
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sz := w * h * 4
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mut tmp_sbc := gfx.ImageData{}
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tmp_sbc.subimage[0][0] = gfx.Range{
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ptr: buf
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ptr: buf
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size: usize(sz)
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}
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gfx.update_image(sg_img, &tmp_sbc)
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@ -183,7 +183,7 @@ fn init_cube_glsl_i(mut app App) {
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unsafe { vmemset(&vert_buffer_desc, 0, int(sizeof(vert_buffer_desc))) }
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vert_buffer_desc.size = usize(vertices.len * int(sizeof(Vertex_t)))
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vert_buffer_desc.data = gfx.Range{
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ptr: vertices.data
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ptr: vertices.data
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size: usize(vertices.len * int(sizeof(Vertex_t)))
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}
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vert_buffer_desc.@type = .vertexbuffer
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@ -218,7 +218,7 @@ fn init_cube_glsl_i(mut app App) {
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unsafe { vmemset(&index_buffer_desc, 0, int(sizeof(index_buffer_desc))) }
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index_buffer_desc.size = usize(indices.len * int(sizeof(u16)))
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index_buffer_desc.data = gfx.Range{
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ptr: indices.data
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ptr: indices.data
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size: usize(indices.len * int(sizeof(u16)))
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}
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index_buffer_desc.@type = .indexbuffer
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@ -253,7 +253,7 @@ fn init_cube_glsl_i(mut app App) {
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pipdesc.depth = gfx.DepthState{
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write_enabled: true
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compare: .less_equal
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compare: .less_equal
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}
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pipdesc.cull_mode = .back
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@ -330,7 +330,7 @@ fn draw_cube_glsl_i(mut app App) {
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// vfmt on
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}
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range := gfx.Range{
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ptr: unsafe { &app.inst_pos }
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ptr: unsafe { &app.inst_pos }
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size: usize(num_inst * int(sizeof(m4.Vec4)))
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}
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gfx.update_buffer(app.bind['inst'].vertex_buffers[1], &range)
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@ -340,7 +340,7 @@ fn draw_cube_glsl_i(mut app App) {
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// passing the view matrix as uniform
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// res is a 4x4 matrix of f32 thus: 4*16 byte of size
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vs_uniforms_range := gfx.Range{
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ptr: unsafe { &tr_matrix }
|
||||
ptr: unsafe { &tr_matrix }
|
||||
size: usize(4 * 16)
|
||||
}
|
||||
gfx.apply_uniforms(.vs, C.SLOT_vs_params_i, &vs_uniforms_range)
|
||||
|
|
|
@ -21,20 +21,20 @@ import stbi
|
|||
pub fn create_texture(w int, h int, buf &u8) (gfx.Image, gfx.Sampler) {
|
||||
sz := w * h * 4
|
||||
mut img_desc := gfx.ImageDesc{
|
||||
width: w
|
||||
height: h
|
||||
width: w
|
||||
height: h
|
||||
num_mipmaps: 0
|
||||
// min_filter: .linear
|
||||
// mag_filter: .linear
|
||||
// usage: .dynamic
|
||||
// wrap_u: .clamp_to_edge
|
||||
// wrap_v: .clamp_to_edge
|
||||
label: &u8(0)
|
||||
label: &u8(0)
|
||||
d3d11_texture: 0
|
||||
}
|
||||
// comment if .dynamic is enabled
|
||||
img_desc.data.subimage[0][0] = gfx.Range{
|
||||
ptr: buf
|
||||
ptr: buf
|
||||
size: usize(sz)
|
||||
}
|
||||
|
||||
|
@ -43,8 +43,8 @@ pub fn create_texture(w int, h int, buf &u8) (gfx.Image, gfx.Sampler) {
|
|||
mut smp_desc := gfx.SamplerDesc{
|
||||
min_filter: .linear
|
||||
mag_filter: .linear
|
||||
wrap_u: .clamp_to_edge
|
||||
wrap_v: .clamp_to_edge
|
||||
wrap_u: .clamp_to_edge
|
||||
wrap_v: .clamp_to_edge
|
||||
}
|
||||
|
||||
sg_smp := gfx.make_sampler(&smp_desc)
|
||||
|
@ -82,7 +82,7 @@ pub fn (mut obj_part ObjPart) create_pipeline(in_part []int, shader gfx.Shader,
|
|||
|
||||
vert_buffer_desc.size = usize(obj_buf.vbuf.len * int(sizeof(Vertex_pnct)))
|
||||
vert_buffer_desc.data = gfx.Range{
|
||||
ptr: obj_buf.vbuf.data
|
||||
ptr: obj_buf.vbuf.data
|
||||
size: usize(obj_buf.vbuf.len * int(sizeof(Vertex_pnct)))
|
||||
}
|
||||
|
||||
|
@ -96,7 +96,7 @@ pub fn (mut obj_part ObjPart) create_pipeline(in_part []int, shader gfx.Shader,
|
|||
|
||||
index_buffer_desc.size = usize(obj_buf.ibuf.len * int(sizeof(u32)))
|
||||
index_buffer_desc.data = gfx.Range{
|
||||
ptr: obj_buf.ibuf.data
|
||||
ptr: obj_buf.ibuf.data
|
||||
size: usize(obj_buf.ibuf.len * int(sizeof(u32)))
|
||||
}
|
||||
|
||||
|
@ -118,7 +118,7 @@ pub fn (mut obj_part ObjPart) create_pipeline(in_part []int, shader gfx.Shader,
|
|||
|
||||
color_state := gfx.ColorTargetState{
|
||||
blend: gfx.BlendState{
|
||||
enabled: true
|
||||
enabled: true
|
||||
src_factor_rgb: .src_alpha
|
||||
dst_factor_rgb: .one_minus_src_alpha
|
||||
}
|
||||
|
@ -127,7 +127,7 @@ pub fn (mut obj_part ObjPart) create_pipeline(in_part []int, shader gfx.Shader,
|
|||
|
||||
pipdesc.depth = gfx.DepthState{
|
||||
write_enabled: true
|
||||
compare: .less_equal
|
||||
compare: .less_equal
|
||||
}
|
||||
pipdesc.cull_mode = .front
|
||||
|
||||
|
@ -243,11 +243,11 @@ pub fn (obj_part ObjPart) bind_and_draw(rend_data_index int, in_data Shader_data
|
|||
gfx.apply_bindings(part_render_data.bind)
|
||||
|
||||
vs_uniforms_range := gfx.Range{
|
||||
ptr: in_data.vs_data
|
||||
ptr: in_data.vs_data
|
||||
size: usize(in_data.vs_len)
|
||||
}
|
||||
fs_uniforms_range := gfx.Range{
|
||||
ptr: unsafe { &tmp_fs_params }
|
||||
ptr: unsafe { &tmp_fs_params }
|
||||
size: usize(in_data.fs_len)
|
||||
}
|
||||
|
||||
|
|
|
@ -90,9 +90,9 @@ fn calc_matrices(w f32, h f32, rx f32, ry f32, in_scale f32, pos m4.Vec4) obj.Ma
|
|||
mvp := mv * view_proj // model view projection
|
||||
|
||||
return obj.Mats{
|
||||
mv: mv
|
||||
mv: mv
|
||||
mvp: mvp
|
||||
nm: nm
|
||||
nm: nm
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -119,9 +119,9 @@ fn draw_model(app App, model_pos m4.Vec4) u32 {
|
|||
mats := calc_matrices(dw, dh, rot[0], rot[1], zoom_scale, model_pos)
|
||||
|
||||
mut tmp_vs_param := obj.Tmp_vs_param{
|
||||
mv: mats.mv
|
||||
mv: mats.mv
|
||||
mvp: mats.mvp
|
||||
nm: mats.nm
|
||||
nm: mats.nm
|
||||
}
|
||||
|
||||
// *** fragment shader uniforms ***
|
||||
|
@ -135,9 +135,9 @@ fn draw_model(app App, model_pos m4.Vec4) u32 {
|
|||
|
||||
sd := obj.Shader_data{
|
||||
vs_data: unsafe { &tmp_vs_param }
|
||||
vs_len: int(sizeof(tmp_vs_param))
|
||||
vs_len: int(sizeof(tmp_vs_param))
|
||||
fs_data: unsafe { &tmp_fs_params }
|
||||
fs_len: int(sizeof(tmp_fs_params))
|
||||
fs_len: int(sizeof(tmp_fs_params))
|
||||
}
|
||||
|
||||
return app.obj_part.bind_and_draw_all(sd)
|
||||
|
@ -292,16 +292,16 @@ fn main() {
|
|||
}
|
||||
|
||||
app.gg = gg.new_context(
|
||||
width: win_width
|
||||
height: win_height
|
||||
width: win_width
|
||||
height: win_height
|
||||
create_window: true
|
||||
window_title: 'V Wavefront OBJ viewer - Use the mouse wheel to zoom'
|
||||
user_data: app
|
||||
bg_color: bg_color
|
||||
frame_fn: frame
|
||||
init_fn: my_init
|
||||
cleanup_fn: cleanup
|
||||
event_fn: my_event_manager
|
||||
window_title: 'V Wavefront OBJ viewer - Use the mouse wheel to zoom'
|
||||
user_data: app
|
||||
bg_color: bg_color
|
||||
frame_fn: frame
|
||||
init_fn: my_init
|
||||
cleanup_fn: cleanup
|
||||
event_fn: my_event_manager
|
||||
)
|
||||
|
||||
app.ticks = time.ticks()
|
||||
|
|
|
@ -34,8 +34,8 @@ struct Vertex_t {
|
|||
|
||||
fn main() {
|
||||
mut app := &App{
|
||||
width: 800
|
||||
height: 400
|
||||
width: 800
|
||||
height: 400
|
||||
pass_action: gfx.create_clear_pass_action(0.0, 0.0, 0.0, 1.0) // This will create a black color as a default pass (window background color)
|
||||
}
|
||||
app.run()
|
||||
|
@ -53,15 +53,15 @@ mut:
|
|||
fn (mut a App) run() {
|
||||
title := 'V Simple Shader Example'
|
||||
desc := sapp.Desc{
|
||||
width: a.width
|
||||
height: a.height
|
||||
user_data: a
|
||||
init_userdata_cb: init
|
||||
frame_userdata_cb: frame
|
||||
window_title: title.str
|
||||
html5_canvas_name: title.str
|
||||
width: a.width
|
||||
height: a.height
|
||||
user_data: a
|
||||
init_userdata_cb: init
|
||||
frame_userdata_cb: frame
|
||||
window_title: title.str
|
||||
html5_canvas_name: title.str
|
||||
cleanup_userdata_cb: cleanup
|
||||
sample_count: 4 // Enables MSAA (Multisample anti-aliasing) x4 on rendered output, this can be omitted.
|
||||
sample_count: 4 // Enables MSAA (Multisample anti-aliasing) x4 on rendered output, this can be omitted.
|
||||
}
|
||||
sapp.run(&desc)
|
||||
}
|
||||
|
@ -100,7 +100,7 @@ fn init(user_data voidptr) {
|
|||
|
||||
vertex_buffer_desc.size = usize(vertices.len * int(sizeof(Vertex_t)))
|
||||
vertex_buffer_desc.data = gfx.Range{
|
||||
ptr: vertices.data
|
||||
ptr: vertices.data
|
||||
size: vertex_buffer_desc.size
|
||||
}
|
||||
|
||||
|
|
|
@ -28,7 +28,7 @@ fn init(mut state State) {
|
|||
fsq_verts := [f32(-1.0), -3.0, 3.0, 1.0, -1.0, 1.0]!
|
||||
state.bind.vertex_buffers[0] = gfx.make_buffer(gfx.BufferDesc{
|
||||
label: c'fsq vertices'
|
||||
data: unsafe { gfx.Range{&fsq_verts[0], sizeof(fsq_verts)} }
|
||||
data: unsafe { gfx.Range{&fsq_verts[0], sizeof(fsq_verts)} }
|
||||
})
|
||||
|
||||
mut pipeline := gfx.PipelineDesc{}
|
||||
|
@ -55,13 +55,13 @@ fn frame(mut state State) {
|
|||
|
||||
fn main() {
|
||||
sapp.run(sapp.Desc{
|
||||
window_title: c'SDF Rendering'
|
||||
width: 512
|
||||
height: 512
|
||||
window_title: c'SDF Rendering'
|
||||
width: 512
|
||||
height: 512
|
||||
frame_userdata_cb: frame
|
||||
init_userdata_cb: init
|
||||
cleanup_cb: gfx.shutdown
|
||||
icon: sapp.IconDesc{
|
||||
init_userdata_cb: init
|
||||
cleanup_cb: gfx.shutdown
|
||||
icon: sapp.IconDesc{
|
||||
sokol_default: true
|
||||
}
|
||||
user_data: &State{}
|
||||
|
|
|
@ -14,12 +14,12 @@ fn frame(mut action gfx.PassAction) {
|
|||
fn main() {
|
||||
action := gfx.create_clear_pass_action(1.0, 0, 0, 1.0)
|
||||
sapp.run(
|
||||
window_title: c'Clear (sokol app)'
|
||||
width: 400
|
||||
height: 300
|
||||
init_cb: || gfx.setup(sapp.create_desc())
|
||||
cleanup_cb: || gfx.shutdown()
|
||||
window_title: c'Clear (sokol app)'
|
||||
width: 400
|
||||
height: 300
|
||||
init_cb: || gfx.setup(sapp.create_desc())
|
||||
cleanup_cb: || gfx.shutdown()
|
||||
frame_userdata_cb: frame
|
||||
user_data: &action
|
||||
user_data: &action
|
||||
)
|
||||
}
|
||||
|
|
|
@ -12,12 +12,12 @@ fn main() {
|
|||
}
|
||||
title := 'Sokol Drawing Template'
|
||||
desc := sapp.Desc{
|
||||
width: 640
|
||||
height: 480
|
||||
user_data: state
|
||||
init_userdata_cb: init
|
||||
width: 640
|
||||
height: 480
|
||||
user_data: state
|
||||
init_userdata_cb: init
|
||||
frame_userdata_cb: frame
|
||||
window_title: title.str
|
||||
window_title: title.str
|
||||
html5_canvas_name: title.str
|
||||
}
|
||||
sapp.run(&desc)
|
||||
|
|
|
@ -14,15 +14,15 @@ mut:
|
|||
|
||||
fn main() {
|
||||
state := &AppState{
|
||||
pass_action: gfx.create_clear_pass_action(0.3, 0.3, 0.32, 1.0)
|
||||
pass_action: gfx.create_clear_pass_action(0.3, 0.3, 0.32, 1.0)
|
||||
font_context: unsafe { nil } // &fontstash.Context(0)
|
||||
}
|
||||
title := 'V Metal/GL Text Rendering'
|
||||
desc := sapp.Desc{
|
||||
user_data: state
|
||||
init_userdata_cb: init
|
||||
user_data: state
|
||||
init_userdata_cb: init
|
||||
frame_userdata_cb: frame
|
||||
window_title: title.str
|
||||
window_title: title.str
|
||||
html5_canvas_name: title.str
|
||||
}
|
||||
sapp.run(&desc)
|
||||
|
|
|
@ -73,18 +73,18 @@ fn main() {
|
|||
pass_action.colors[0] = color_action
|
||||
state := &AppState{
|
||||
pass_action: pass_action
|
||||
fons: unsafe { nil } // &fontstash.Context(0)
|
||||
fons: unsafe { nil } // &fontstash.Context(0)
|
||||
}
|
||||
title := 'V Metal/GL Text Rendering'
|
||||
desc := sapp.Desc{
|
||||
user_data: state
|
||||
init_userdata_cb: init
|
||||
user_data: state
|
||||
init_userdata_cb: init
|
||||
frame_userdata_cb: frame
|
||||
window_title: title.str
|
||||
window_title: title.str
|
||||
html5_canvas_name: title.str
|
||||
width: 600
|
||||
height: 700
|
||||
high_dpi: true
|
||||
width: 600
|
||||
height: 700
|
||||
high_dpi: true
|
||||
}
|
||||
sapp.run(&desc)
|
||||
}
|
||||
|
|
|
@ -11,11 +11,11 @@ const default_v_color = Color{93, 136, 193, 255}
|
|||
// * Module public
|
||||
pub fn new(location vec.Vec2[f64]) &Particle {
|
||||
p := &Particle{
|
||||
location: location
|
||||
velocity: vec.Vec2[f64]{0, 0}
|
||||
acceleration: vec.Vec2[f64]{0, 0}
|
||||
color: particle.default_v_color
|
||||
life_time: particle.default_life_time
|
||||
location: location
|
||||
velocity: vec.Vec2[f64]{0, 0}
|
||||
acceleration: vec.Vec2[f64]{0, 0}
|
||||
color: particle.default_v_color
|
||||
life_time: particle.default_life_time
|
||||
life_time_init: particle.default_life_time
|
||||
}
|
||||
return p
|
||||
|
|
|
@ -10,8 +10,8 @@ import particle
|
|||
|
||||
fn main() {
|
||||
mut app := &App{
|
||||
width: 800
|
||||
height: 400
|
||||
width: 800
|
||||
height: 400
|
||||
pass_action: gfx.create_clear_pass_action(0.1, 0.1, 0.1, 1.0)
|
||||
}
|
||||
app.init()
|
||||
|
@ -33,7 +33,7 @@ fn (mut a App) init() {
|
|||
a.frame = 0
|
||||
a.last = time.ticks()
|
||||
a.ps = particle.System{
|
||||
width: a.width
|
||||
width: a.width
|
||||
height: a.height
|
||||
}
|
||||
a.ps.init(particle.SystemConfig{
|
||||
|
@ -50,14 +50,14 @@ fn (mut a App) cleanup() {
|
|||
fn (mut a App) run() {
|
||||
title := 'V Particle Example'
|
||||
desc := sapp.Desc{
|
||||
width: a.width
|
||||
height: a.height
|
||||
user_data: a
|
||||
init_userdata_cb: init
|
||||
frame_userdata_cb: frame
|
||||
event_userdata_cb: event
|
||||
window_title: title.str
|
||||
html5_canvas_name: title.str
|
||||
width: a.width
|
||||
height: a.height
|
||||
user_data: a
|
||||
init_userdata_cb: init
|
||||
frame_userdata_cb: frame
|
||||
event_userdata_cb: event
|
||||
window_title: title.str
|
||||
html5_canvas_name: title.str
|
||||
cleanup_userdata_cb: cleanup
|
||||
}
|
||||
sapp.run(&desc)
|
||||
|
@ -80,7 +80,7 @@ fn init(mut app App) {
|
|||
|
||||
color_state := gfx.ColorTargetState{
|
||||
blend: gfx.BlendState{
|
||||
enabled: true
|
||||
enabled: true
|
||||
src_factor_rgb: .src_alpha
|
||||
dst_factor_rgb: .one_minus_src_alpha
|
||||
}
|
||||
|
|
|
@ -47,12 +47,12 @@ fn main() {
|
|||
audio.setup(stream_userdata_cb: my_audio_stream_callback, user_data: state)
|
||||
defer { audio.shutdown() }
|
||||
state.gg = gg.new_context(
|
||||
bg_color: gg.Color{50, 50, 50, 255}
|
||||
width: 800
|
||||
height: 600
|
||||
bg_color: gg.Color{50, 50, 50, 255}
|
||||
width: 800
|
||||
height: 600
|
||||
window_title: 'ByteBeat Music'
|
||||
frame_fn: graphics_frame
|
||||
user_data: state
|
||||
frame_fn: graphics_frame
|
||||
user_data: state
|
||||
)
|
||||
state.gg.run()
|
||||
}
|
||||
|
|
|
@ -54,9 +54,9 @@ fn audio_player_callback(mut buffer &f32, num_frames int, num_channels int, mut
|
|||
|
||||
fn (mut p Player) init() {
|
||||
audio.setup(
|
||||
num_channels: 2
|
||||
num_channels: 2
|
||||
stream_userdata_cb: audio_player_callback
|
||||
user_data: p
|
||||
user_data: p
|
||||
)
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue