fmt: fix alignment of struct init fields (#22025)

This commit is contained in:
yuyi 2024-08-11 14:11:24 +08:00 committed by GitHub
parent 99da5726db
commit c51d30bf53
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
671 changed files with 18817 additions and 18787 deletions

View file

@ -88,9 +88,9 @@ struct Image {
fn new_image(w int, h int) Image {
vecsize := int(sizeof(Vec))
return Image{
width: w
width: w
height: h
data: unsafe { &Vec(vcalloc(vecsize * w * h)) }
data: unsafe { &Vec(vcalloc(vecsize * w * h)) }
}
}
@ -166,154 +166,154 @@ const cen = Vec{50, 40.8, -860} // used by scene 1
const spheres = [
[// scene 0 cornnel box
Sphere{
rad: 1e+5
p: Vec{1e+5 + 1, 40.8, 81.6}
e: Vec{}
c: Vec{.75, .25, .25}
rad: 1e+5
p: Vec{1e+5 + 1, 40.8, 81.6}
e: Vec{}
c: Vec{.75, .25, .25}
refl: .diff
}, // Left
Sphere{
rad: 1e+5
p: Vec{-1e+5 + 99, 40.8, 81.6}
e: Vec{}
c: Vec{.25, .25, .75}
rad: 1e+5
p: Vec{-1e+5 + 99, 40.8, 81.6}
e: Vec{}
c: Vec{.25, .25, .75}
refl: .diff
}, // Rght
Sphere{
rad: 1e+5
p: Vec{50, 40.8, 1e+5}
e: Vec{}
c: Vec{.75, .75, .75}
rad: 1e+5
p: Vec{50, 40.8, 1e+5}
e: Vec{}
c: Vec{.75, .75, .75}
refl: .diff
}, // Back
Sphere{
rad: 1e+5
p: Vec{50, 40.8, -1e+5 + 170}
e: Vec{}
c: Vec{}
rad: 1e+5
p: Vec{50, 40.8, -1e+5 + 170}
e: Vec{}
c: Vec{}
refl: .diff
}, // Frnt
Sphere{
rad: 1e+5
p: Vec{50, 1e+5, 81.6}
e: Vec{}
c: Vec{.75, .75, .75}
rad: 1e+5
p: Vec{50, 1e+5, 81.6}
e: Vec{}
c: Vec{.75, .75, .75}
refl: .diff
}, // Botm
Sphere{
rad: 1e+5
p: Vec{50, -1e+5 + 81.6, 81.6}
e: Vec{}
c: Vec{.75, .75, .75}
rad: 1e+5
p: Vec{50, -1e+5 + 81.6, 81.6}
e: Vec{}
c: Vec{.75, .75, .75}
refl: .diff
}, // Top
Sphere{
rad: 16.5
p: Vec{27, 16.5, 47}
e: Vec{}
c: Vec{1, 1, 1}.mult_s(.999)
rad: 16.5
p: Vec{27, 16.5, 47}
e: Vec{}
c: Vec{1, 1, 1}.mult_s(.999)
refl: .spec
}, // Mirr
Sphere{
rad: 16.5
p: Vec{73, 16.5, 78}
e: Vec{}
c: Vec{1, 1, 1}.mult_s(.999)
rad: 16.5
p: Vec{73, 16.5, 78}
e: Vec{}
c: Vec{1, 1, 1}.mult_s(.999)
refl: .refr
}, // Glas
Sphere{
rad: 600
p: Vec{50, 681.6 - .27, 81.6}
e: Vec{12, 12, 12}
c: Vec{}
rad: 600
p: Vec{50, 681.6 - .27, 81.6}
e: Vec{12, 12, 12}
c: Vec{}
refl: .diff
}, // Lite
],
[// scene 1 sunset
Sphere{
rad: 1600
p: Vec{1.0, 0.0, 2.0}.mult_s(3000)
e: Vec{1.0, .9, .8}.mult_s(1.2e+1 * 1.56 * 2)
c: Vec{}
rad: 1600
p: Vec{1.0, 0.0, 2.0}.mult_s(3000)
e: Vec{1.0, .9, .8}.mult_s(1.2e+1 * 1.56 * 2)
c: Vec{}
refl: .diff
}, // sun
Sphere{
rad: 1560
p: Vec{1, 0, 2}.mult_s(3500)
e: Vec{1.0, .5, .05}.mult_s(4.8e+1 * 1.56 * 2)
c: Vec{}
rad: 1560
p: Vec{1, 0, 2}.mult_s(3500)
e: Vec{1.0, .5, .05}.mult_s(4.8e+1 * 1.56 * 2)
c: Vec{}
refl: .diff
}, // horizon sun2
Sphere{
rad: 10000
p: cen + Vec{0, 0, -200}
e: Vec{0.00063842, 0.02001478, 0.28923243}.mult_s(6e-2 * 8)
c: Vec{.7, .7, 1}.mult_s(.25)
rad: 10000
p: cen + Vec{0, 0, -200}
e: Vec{0.00063842, 0.02001478, 0.28923243}.mult_s(6e-2 * 8)
c: Vec{.7, .7, 1}.mult_s(.25)
refl: .diff
}, // sky
Sphere{
rad: 100000
p: Vec{50, -100000, 0}
e: Vec{}
c: Vec{.3, .3, .3}
rad: 100000
p: Vec{50, -100000, 0}
e: Vec{}
c: Vec{.3, .3, .3}
refl: .diff
}, // grnd
Sphere{
rad: 110000
p: Vec{50, -110048.5, 0}
e: Vec{.9, .5, .05}.mult_s(4)
c: Vec{}
rad: 110000
p: Vec{50, -110048.5, 0}
e: Vec{.9, .5, .05}.mult_s(4)
c: Vec{}
refl: .diff
}, // horizon brightener
Sphere{
rad: 4e+4
p: Vec{50, -4e+4 - 30, -3000}
e: Vec{}
c: Vec{.2, .2, .2}
rad: 4e+4
p: Vec{50, -4e+4 - 30, -3000}
e: Vec{}
c: Vec{.2, .2, .2}
refl: .diff
}, // mountains
Sphere{
rad: 26.5
p: Vec{22, 26.5, 42}
e: Vec{}
c: Vec{1, 1, 1}.mult_s(.596)
rad: 26.5
p: Vec{22, 26.5, 42}
e: Vec{}
c: Vec{1, 1, 1}.mult_s(.596)
refl: .spec
}, // white Mirr
Sphere{
rad: 13
p: Vec{75, 13, 82}
e: Vec{}
c: Vec{.96, .96, .96}.mult_s(.96)
rad: 13
p: Vec{75, 13, 82}
e: Vec{}
c: Vec{.96, .96, .96}.mult_s(.96)
refl: .refr
}, // Glas
Sphere{
rad: 22
p: Vec{87, 22, 24}
e: Vec{}
c: Vec{.6, .6, .6}.mult_s(.696)
rad: 22
p: Vec{87, 22, 24}
e: Vec{}
c: Vec{.6, .6, .6}.mult_s(.696)
refl: .refr
}, // Glas2
],
[// scene 3 Psychedelic
Sphere{
rad: 150
p: Vec{50 + 75, 28, 62}
e: Vec{1, 1, 1}.mult_s(0e-3)
c: Vec{1, .9, .8}.mult_s(.93)
rad: 150
p: Vec{50 + 75, 28, 62}
e: Vec{1, 1, 1}.mult_s(0e-3)
c: Vec{1, .9, .8}.mult_s(.93)
refl: .refr
},
Sphere{
rad: 28
p: Vec{50 + 5, -28, 62}
e: Vec{1, 1, 1}.mult_s(1e+1)
c: Vec{1, 1, 1}.mult_s(0)
rad: 28
p: Vec{50 + 5, -28, 62}
e: Vec{1, 1, 1}.mult_s(1e+1)
c: Vec{1, 1, 1}.mult_s(0)
refl: .diff
},
Sphere{
rad: 300
p: Vec{50, 28, 62}
e: Vec{1, 1, 1}.mult_s(0e-3)
c: Vec{1, 1, 1}.mult_s(.93)
rad: 300
p: Vec{50, 28, 62}
e: Vec{1, 1, 1}.mult_s(0e-3)
c: Vec{1, 1, 1}.mult_s(.93)
refl: .spec
},
],