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examples: cleanup & fix the sound produced by melody.v, to be like the original https://www.youtube.com/watch?v=V4GfkFbDojc
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1 changed files with 22 additions and 29 deletions
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@ -1,12 +1,8 @@
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import gg
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import gx
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import sokol.audio
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const credits = 'Based on the ByteBeat formula from: https://www.youtube.com/watch?v=V4GfkFbDojc \n "Techno" by Gabriel Miceli'
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struct AppState {
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mut:
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gframe int // the current graphical frame
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frame_0 int // offset of the current audio frames, relative to the start of the music
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frames [2048]f32 // a copy of the last rendered audio frames
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gg &gg.Context = unsafe { nil } // used for drawing
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@ -20,7 +16,7 @@ fn my_audio_stream_callback(mut soundbuffer &f32, num_frames int, num_channels i
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(t * (((t / 640 | 0) ^ ((t / 640 | 0) - 2)) % 13) / 2 & 127)
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for ch := 0; ch < num_channels; ch++ {
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idx := frame * num_channels + ch
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a := f32(u8(y) - 127) / 255.0
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a := f32(y - 127) / 255.0
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soundbuffer[idx] = a
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acontext.frames[idx & 2047] = a
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}
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@ -28,15 +24,34 @@ fn my_audio_stream_callback(mut soundbuffer &f32, num_frames int, num_channels i
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acontext.frame_0 += num_frames
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}
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fn graphics_frame(mut state AppState) {
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ws := gg.window_size()
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center_y := ws.height / 2
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state.gg.begin()
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for x in 0 .. 1024 {
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vx := int(ws.width * f64(x) / 1024.0)
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vy := f32(center_y) * 3.0 / 4.0 * (state.frames[2 * x] + state.frames[2 * x + 1])
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color := gg.Color{state.f(x), state.f(x + 300), state.f(x + 700), 255}
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state.gg.draw_line(vx, center_y, vx, center_y + vy, color)
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}
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state.gg.end()
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}
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@[inline]
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fn (state &AppState) f(idx int) u8 {
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return u8(127 + state.frames[(int(state.gg.frame) + idx) & 2047] * 128)
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}
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fn main() {
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println(credits)
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println('Based on the ByteBeat formula from: https://www.youtube.com/watch?v=V4GfkFbDojc \n "Techno" by Gabriel Miceli')
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mut state := &AppState{}
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audio.setup(
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stream_userdata_cb: my_audio_stream_callback
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user_data: state
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)
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defer { audio.shutdown() }
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state.gg = gg.new_context(
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bg_color: gx.rgb(50, 50, 50)
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bg_color: gg.Color{50, 50, 50, 255}
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width: 1024
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height: 400
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create_window: true
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@ -45,26 +60,4 @@ fn main() {
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user_data: state
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)
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state.gg.run()
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audio.shutdown()
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}
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fn graphics_frame(mut state AppState) {
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state.gframe++
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state.gg.begin()
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state.draw()
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state.gg.end()
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}
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@[inline]
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fn (mut state AppState) bsample(idx int) u8 {
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return u8(127 + state.frames[(state.gframe + idx) & 2047] * 128)
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}
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fn (mut state AppState) draw() {
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// first, reset and setup ortho projection
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for x in 0 .. 1024 {
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mut y := 100 * (state.frames[2 * x] + state.frames[2 * x + 1])
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state.gg.draw_line(x, 200, x, 200 + y, gx.rgba(state.bsample(x), state.bsample(x + 300),
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state.bsample(x + 700), 255))
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}
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}
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