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examples: fix typos (#18229)
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28 changed files with 89 additions and 89 deletions
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@ -13,7 +13,7 @@ module obj
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import gg.m4
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import sokol.gfx
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// part struct mantain the fae indexes list
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// part struct maintaining the face indices
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pub struct Part {
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pub mut:
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faces [][][3]int // v n t index order, if -1 not available
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@ -21,7 +21,7 @@ pub mut:
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material string
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}
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// materias struct, all Ks and Ns are stored as maps of string
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// material struct, all Ks and Ns are stored as maps of string
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pub struct Material {
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pub mut:
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name string
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@ -50,14 +50,14 @@ pub mut:
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name string
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part []Part // parts of the ObjPart
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mat []Material // list of the materials of the ObjPart
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mat_map map[string]int // maping material name to its material index
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mat_map map[string]int // mapping material name to its material index
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texture map[string]gfx.Image // GPU loaded texture map
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material_file string // .mtl file name for the .obj
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rend_data []Render_data // render data used for the rendering
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t_m m4.Mat4 = m4.unit_m4() // transform matrix for this ObjPart
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// child []ObjPart // childs
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// child []ObjPart
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// stats
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min m4.Vec4 // min 3d position in the ObjPart
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max m4.Vec4 // max 3d position in the ObjPart
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@ -83,7 +83,7 @@ pub mut:
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// data passed to the pixel shader
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pub struct Tmp_fs_param {
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pub mut:
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ligth m4.Vec4
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light m4.Vec4
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ka m4.Vec4 = m4.Vec4{
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e: [f32(0.1), 0.0, 0.0, 1.0]!
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}
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