thirdparty/sokol/sokol_gfx.h: ensure that glReadBuffer will be binded too, even on windows

This commit is contained in:
Delyan Angelov 2023-10-06 15:51:44 +03:00
parent 5d38c61aa1
commit 5e0c225472
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@ -5930,7 +5930,8 @@ _SOKOL_PRIVATE void _sg_dummy_update_image(_sg_image_t* img, const sg_image_data
_SG_XMACRO(glStencilFunc, void, (GLenum func, GLint ref, GLuint mask)) \
_SG_XMACRO(glEnableVertexAttribArray, void, (GLuint index)) \
_SG_XMACRO(glBlendFunc, void, (GLenum sfactor, GLenum dfactor)) \
_SG_XMACRO(glReadBuffer, void, (GLenum src)) \
_SG_XMACRO(glReadBuffer, void, (GLenum src)) \
/* __v_ start */ _SG_XMACRO(glReadPixels, void, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * data)) /* __v_ end */ \
_SG_XMACRO(glTexImage2D, void, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels)) \
_SG_XMACRO(glGenVertexArrays, void, (GLsizei n, GLuint * arrays)) \
_SG_XMACRO(glFrontFace, void, (GLenum mode)) \