sokol: type alias all gfx structs (#13014)

This commit is contained in:
Larpon 2022-01-02 19:36:01 +01:00 committed by GitHub
parent 41e763f79c
commit 4d4398fa8a
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GPG key ID: 4AEE18F83AFDEB23
25 changed files with 531 additions and 431 deletions

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@ -62,7 +62,7 @@ struct App {
mut:
gg &gg.Context
pip_viewer C.sgl_pipeline
texture C.sg_image
texture gfx.Image
init_flag bool
frame_count int
mouse_x int = -1
@ -102,7 +102,7 @@ mut:
font_path string // path to the temp font file
// logo
logo_path string // path of the temp font logo
logo_texture C.sg_image
logo_texture gfx.Image
logo_w int
logo_h int
logo_ratio f32 = 1.0
@ -115,9 +115,9 @@ mut:
* Texture functions
*
******************************************************************************/
fn create_texture(w int, h int, buf &u8) C.sg_image {
fn create_texture(w int, h int, buf &u8) gfx.Image {
sz := w * h * 4
mut img_desc := C.sg_image_desc{
mut img_desc := gfx.ImageDesc{
width: w
height: h
num_mipmaps: 0
@ -130,28 +130,28 @@ fn create_texture(w int, h int, buf &u8) C.sg_image {
d3d11_texture: 0
}
// comment if .dynamic is enabled
img_desc.data.subimage[0][0] = C.sg_range{
img_desc.data.subimage[0][0] = gfx.Range{
ptr: buf
size: usize(sz)
}
sg_img := C.sg_make_image(&img_desc)
sg_img := gfx.make_image(&img_desc)
return sg_img
}
fn destroy_texture(sg_img C.sg_image) {
C.sg_destroy_image(sg_img)
fn destroy_texture(sg_img gfx.Image) {
gfx.destroy_image(sg_img)
}
// Use only if: .dynamic is enabled
fn update_text_texture(sg_img C.sg_image, w int, h int, buf &byte) {
fn update_text_texture(sg_img gfx.Image, w int, h int, buf &byte) {
sz := w * h * 4
mut tmp_sbc := C.sg_image_data{}
tmp_sbc.subimage[0][0] = C.sg_range{
mut tmp_sbc := gfx.ImageData{}
tmp_sbc.subimage[0][0] = gfx.Range{
ptr: buf
size: usize(sz)
}
C.sg_update_image(sg_img, &tmp_sbc)
gfx.update_image(sg_img, &tmp_sbc)
}
/******************************************************************************
@ -225,7 +225,7 @@ pub fn read_bytes_from_file(file_path string) []byte {
return buffer
}
fn (mut app App) load_texture_from_buffer(buf voidptr, buf_len int) (C.sg_image, int, int) {
fn (mut app App) load_texture_from_buffer(buf voidptr, buf_len int) (gfx.Image, int, int) {
// load image
stbi.set_flip_vertically_on_load(true)
img := stbi.load_from_memory(buf, buf_len) or {
@ -240,7 +240,7 @@ fn (mut app App) load_texture_from_buffer(buf voidptr, buf_len int) (C.sg_image,
return res, int(img.width), int(img.height)
}
pub fn (mut app App) load_texture_from_file(file_name string) (C.sg_image, int, int) {
pub fn (mut app App) load_texture_from_file(file_name string) (gfx.Image, int, int) {
app.read_bytes(file_name)
return app.load_texture_from_buffer(app.mem_buf, app.mem_buf_size)
}
@ -315,21 +315,21 @@ fn app_init(mut app App) {
app.init_flag = true
// 3d pipeline
mut pipdesc := C.sg_pipeline_desc{}
mut pipdesc := gfx.PipelineDesc{}
unsafe { C.memset(&pipdesc, 0, sizeof(pipdesc)) }
color_state := C.sg_color_state{
blend: C.sg_blend_state{
color_state := gfx.ColorState{
blend: gfx.BlendState{
enabled: true
src_factor_rgb: gfx.BlendFactor(C.SG_BLENDFACTOR_SRC_ALPHA)
dst_factor_rgb: gfx.BlendFactor(C.SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA)
src_factor_rgb: .src_alpha
dst_factor_rgb: .one_minus_src_alpha
}
}
pipdesc.colors[0] = color_state
pipdesc.depth = C.sg_depth_state{
pipdesc.depth = gfx.DepthState{
write_enabled: true
compare: gfx.CompareFunc(C.SG_COMPAREFUNC_LESS_EQUAL)
compare: .less_equal
}
pipdesc.cull_mode = .back
app.pip_viewer = sgl.make_pipeline(&pipdesc)