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tools: avoid os.glob, in favour of os.walk_ext (which works consistently even on windows)
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1 changed files with 1 additions and 1 deletions
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@ -81,7 +81,7 @@ fn main() {
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mut glsl_folders := map[string]bool{}
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mut glsl_folders := map[string]bool{}
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mut pfi := 0
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mut pfi := 0
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for pf, _ in project_folders {
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for pf, _ in project_folders {
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glsl_files := os.glob(os.join_path(pf, '*.glsl'))!
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glsl_files := os.walk_ext(pf, '.glsl')
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if glsl_files.len > 0 {
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if glsl_files.len > 0 {
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if pf !in glsl_folders {
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if pf !in glsl_folders {
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log.debug('>>> found .glsl files in ${pf} ... running `v shader ${pf}` ...')
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log.debug('>>> found .glsl files in ${pf} ... running `v shader ${pf}` ...')
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