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examples: fix simple_shader
compile error, add 2 shader examples to CI (#21112)
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8997c515c5
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9 changed files with 3 additions and 3 deletions
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@ -282,12 +282,12 @@ pub fn new_test_session(_vargs string, will_compile bool) TestSession {
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if testing.github_job != 'misc-tooling' {
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if testing.github_job != 'misc-tooling' {
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// These examples need .h files that are produced from the supplied .glsl files,
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// These examples need .h files that are produced from the supplied .glsl files,
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// using by the shader compiler tools in https://github.com/floooh/sokol-tools-bin/archive/pre-feb2021-api-changes.tar.gz
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// using by the shader compiler tools in https://github.com/floooh/sokol-tools-bin/archive/pre-feb2021-api-changes.tar.gz
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skip_files << 'examples/sokol/simple_shader_glsl/simple_shader.v'
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skip_files << 'examples/sokol/sdf/sdf.v'
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skip_files << 'examples/sokol/02_cubes_glsl/cube_glsl.v'
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skip_files << 'examples/sokol/02_cubes_glsl/cube_glsl.v'
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skip_files << 'examples/sokol/03_march_tracing_glsl/rt_glsl.v'
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skip_files << 'examples/sokol/03_march_tracing_glsl/rt_glsl.v'
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skip_files << 'examples/sokol/04_multi_shader_glsl/rt_glsl.v'
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skip_files << 'examples/sokol/04_multi_shader_glsl/rt_glsl.v'
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skip_files << 'examples/sokol/05_instancing_glsl/rt_glsl.v'
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skip_files << 'examples/sokol/05_instancing_glsl/rt_glsl.v'
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skip_files << 'examples/sokol/07_simple_shader_glsl/simple_shader.v'
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skip_files << 'examples/sokol/08_sdf/sdf.v'
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// Skip obj_viewer code in the CI
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// Skip obj_viewer code in the CI
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skip_files << 'examples/sokol/06_obj_viewer/show_obj.v'
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skip_files << 'examples/sokol/06_obj_viewer/show_obj.v'
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// skip the audio examples too on most CI jobs
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// skip the audio examples too on most CI jobs
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@ -143,7 +143,7 @@ fn cleanup(user_data voidptr) {
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fn frame(user_data voidptr) {
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fn frame(user_data voidptr) {
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mut app := unsafe { &App(user_data) }
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mut app := unsafe { &App(user_data) }
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pass := sapp.create_default_pass(state.pass_action)
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pass := sapp.create_default_pass(app.pass_action)
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gfx.begin_pass(&pass)
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gfx.begin_pass(&pass)
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gfx.apply_pipeline(app.shader_pipeline)
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gfx.apply_pipeline(app.shader_pipeline)
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