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standardize naming in strings and comments on all caps APK
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parent
97d5933a05
commit
63be6f6347
47 changed files with 408 additions and 408 deletions
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@ -659,7 +659,7 @@ def build_local(app, build, vcs, build_dir, output_dir, log_dir, srclib_dir, ext
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# expected to fail.
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# Signing will fail if not set by environnment vars (cf. p4a docs).
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# But the unsigned apk will be ok.
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# But the unsigned APK will be ok.
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p.returncode = 0
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elif bmethod == 'gradle':
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@ -748,7 +748,7 @@ def build_local(app, build, vcs, build_dir, output_dir, log_dir, srclib_dir, ext
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# really old path
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os.path.join(root_dir, 'build', 'apk'),
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]
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# If we build with gradle flavours with gradle plugin >= 3.0 the apk will be in
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# If we build with gradle flavours with gradle plugin >= 3.0 the APK will be in
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# a subdirectory corresponding to the flavour command used, but with different
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# capitalization.
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if flavours_cmd:
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@ -790,10 +790,10 @@ def build_local(app, build, vcs, build_dir, output_dir, log_dir, srclib_dir, ext
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raise BuildException("APK is debuggable")
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# By way of a sanity check, make sure the version and version
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# code in our new apk match what we expect...
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# code in our new APK match what we expect...
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logging.debug("Checking " + src)
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if not os.path.exists(src):
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raise BuildException("Unsigned apk is not at expected location of " + src)
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raise BuildException("Unsigned APK is not at expected location of " + src)
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if common.get_file_extension(src) == 'apk':
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vercode, version = get_metadata_from_apk(app, build, src)
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@ -807,7 +807,7 @@ def build_local(app, build, vcs, build_dir, output_dir, log_dir, srclib_dir, ext
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if scanner.scan_binary(src):
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raise BuildException("Found blacklisted packages in final apk!")
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# Copy the unsigned apk to our destination directory for further
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# Copy the unsigned APK to our destination directory for further
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# processing (by publish.py)...
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dest = os.path.join(output_dir, common.get_release_filename(app, build))
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shutil.copyfile(src, dest)
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@ -1111,7 +1111,7 @@ def main():
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if app.Binaries is not None:
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# This is an app where we build from source, and
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# verify the apk contents against a developer's
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# verify the APK contents against a developer's
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# binary. We get that binary now, and save it
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# alongside our built one in the 'unsigend'
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# directory.
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