Implement public rooms APIs (#185)

* Move events contents to common

* Basic database structure

* Complete database update

* Support visibility update and retrieval

* Add HTTP methods for visibility update and retrieval

* Add the database for the new component

* Add a listener for the new component

* Fix attribute update statements

* Create public rooms component

* Fix failing test

* Add roomserver consumer

* Fix a bug in aliases creation

* Add a check on type

* Implement public rooms directory

* Use auth API for visibility update

* Support filtering

* Add component to monolith

* Various fixes

* Fix computation of next public rooms batch

* Retrieve state events from the roomserver query API + avoid dupes on join

* Split update of string or boolean attribute in two separate functions

* Use event type to detect duplicate joins

* Improve the joined members counter computation

* Use event.RoomID()
This commit is contained in:
Brendan Abolivier 2017-08-22 11:12:51 +01:00 committed by Mark Haines
parent fc86821a90
commit b15ce900ab
22 changed files with 1098 additions and 36 deletions

View file

@ -265,20 +265,6 @@ func Setup(
}),
)
r0mux.Handle("/publicRooms",
common.MakeAPI("public_rooms", func(req *http.Request) util.JSONResponse {
// TODO: Return a list of public rooms
return util.JSONResponse{
Code: 200,
JSON: struct {
Chunk []struct{} `json:"chunk"`
Start string `json:"start"`
End string `json:"end"`
}{[]struct{}{}, "", ""},
}
}),
)
unstableMux.Handle("/thirdparty/protocols",
common.MakeAPI("thirdparty_protocols", func(req *http.Request) util.JSONResponse {
// TODO: Return the third party protcols