mirror of
https://github.com/element-hq/dendrite.git
synced 2025-09-14 13:22:26 +03:00
Roomserver/federation input refactor (#2104)
* Put federation client functions into their own file * Look for missing auth events in RS input * Remove retrieveMissingAuthEvents from federation API * Logging * Sorta transplanted the code over * Use event origin failing all else * Don't get stuck on mutexes: * Add verifier * Don't mark state events with zero snapshot NID as not existing * Check missing state if not an outlier before storing the event * Reject instead of soft-fail, don't copy roominfo so much * Use synchronous contexts, limit time to fetch missing events * Clean up some commented out bits * Simplify `/send` endpoint significantly * Submit async * Report errors on sending to RS input * Set max payload in NATS to 16MB * Tweak metrics * Add `workerForRoom` for tidiness * Try skipping unmarshalling errors for RespMissingEvents * Track missing prev events separately to avoid calculating state when not possible * Tweak logic around checking missing state * Care about state when checking missing prev events * Don't check missing state for create events * Try that again * Handle create events better * Send create room events as new * Use given event kind when sending auth/state events * Revert "Use given event kind when sending auth/state events" This reverts commit 089d64d271b5fca8c104e1554711187420dbebca. * Only search for missing prev events or state for new events * Tweaks * We only have missing prev if we don't supply state * Room version tweaks * Allow async inputs again * Apply backpressure to consumers/synchronous requests to hopefully stop things being overwhelmed * Set timeouts on roomserver input tasks (need to decide what timeout makes sense) * Use work queue policy, deliver all on restart * Reduce chance of duplicates being sent by NATS * Limit the number of servers we attempt to reduce backpressure * Some review comment fixes * Tidy up a couple things * Don't limit servers, randomise order using map * Some context refactoring * Update gmsl * Don't resend create events * Set stateIDs length correctly or else the roomserver thinks there are missing events when there aren't * Exclude our own servername * Try backing off servers * Make excluding self behaviour optional * Exclude self from g_m_e * Update sytest-whitelist * Update consumers for the roomserver output stream * Remember to send outliers for state returned from /gme * Make full HTTP tests less upsetti * Remove 'If a device list update goes missing, the server resyncs on the next one' from the sytest blacklist * Remove debugging test * Fix blacklist again, remove unnecessary duplicate context * Clearer contexts, don't use background in case there's something happening there * Don't queue up events more than once in memory * Correctly identify create events when checking for state * Fill in gaps again in /gme code * Remove `AuthEventIDs` from `InputRoomEvent` * Remove stray field Co-authored-by: Kegan Dougal <kegan@matrix.org>
This commit is contained in:
parent
5b4999afa9
commit
a763cbb0e1
46 changed files with 1549 additions and 1285 deletions
|
@ -37,8 +37,11 @@ type RoomserverInternalAPI struct {
|
|||
Cache caching.RoomServerCaches
|
||||
ServerName gomatrixserverlib.ServerName
|
||||
KeyRing gomatrixserverlib.JSONVerifier
|
||||
ServerACLs *acls.ServerACLs
|
||||
fsAPI fsAPI.FederationInternalAPI
|
||||
asAPI asAPI.AppServiceQueryAPI
|
||||
JetStream nats.JetStreamContext
|
||||
Durable nats.SubOpt
|
||||
InputRoomEventTopic string // JetStream topic for new input room events
|
||||
OutputRoomEventTopic string // JetStream topic for new output room events
|
||||
PerspectiveServerNames []gomatrixserverlib.ServerName
|
||||
|
@ -56,21 +59,17 @@ func NewRoomserverAPI(
|
|||
Cache: caches,
|
||||
ServerName: cfg.Matrix.ServerName,
|
||||
PerspectiveServerNames: perspectiveServerNames,
|
||||
InputRoomEventTopic: inputRoomEventTopic,
|
||||
OutputRoomEventTopic: outputRoomEventTopic,
|
||||
JetStream: consumer,
|
||||
Durable: cfg.Matrix.JetStream.Durable("RoomserverInputConsumer"),
|
||||
ServerACLs: serverACLs,
|
||||
Queryer: &query.Queryer{
|
||||
DB: roomserverDB,
|
||||
Cache: caches,
|
||||
ServerName: cfg.Matrix.ServerName,
|
||||
ServerACLs: serverACLs,
|
||||
},
|
||||
Inputer: &input.Inputer{
|
||||
DB: roomserverDB,
|
||||
InputRoomEventTopic: inputRoomEventTopic,
|
||||
OutputRoomEventTopic: outputRoomEventTopic,
|
||||
JetStream: consumer,
|
||||
Durable: cfg.Matrix.JetStream.Durable("RoomserverInputConsumer"),
|
||||
ServerName: cfg.Matrix.ServerName,
|
||||
ACLs: serverACLs,
|
||||
},
|
||||
// perform-er structs get initialised when we have a federation sender to use
|
||||
}
|
||||
return a
|
||||
|
@ -83,6 +82,18 @@ func (r *RoomserverInternalAPI) SetFederationAPI(fsAPI fsAPI.FederationInternalA
|
|||
r.fsAPI = fsAPI
|
||||
r.KeyRing = keyRing
|
||||
|
||||
r.Inputer = &input.Inputer{
|
||||
DB: r.DB,
|
||||
InputRoomEventTopic: r.InputRoomEventTopic,
|
||||
OutputRoomEventTopic: r.OutputRoomEventTopic,
|
||||
JetStream: r.JetStream,
|
||||
Durable: r.Durable,
|
||||
ServerName: r.Cfg.Matrix.ServerName,
|
||||
FSAPI: fsAPI,
|
||||
KeyRing: keyRing,
|
||||
ACLs: r.ServerACLs,
|
||||
Queryer: r.Queryer,
|
||||
}
|
||||
r.Inviter = &perform.Inviter{
|
||||
DB: r.DB,
|
||||
Cfg: r.Cfg,
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue