[pseudoIDs] More pseudo ID fixes - Part 2 (#3181)

Fixes include:
- Translating state keys that contain user IDs to their respective room
keys for both querying and sending state events
- **NOTE**: there may be design discussion needed on what should happen
when sender keys cannot be found for users
- A simple fix for kicking guests from rooms properly
- Logic for boundary history visibilities was slightly off (I'm
surprised this only manifested in pseudo ID room versions)

Signed-off-by: `Sam Wedgwood <sam@wedgwood.dev>`
This commit is contained in:
Sam Wedgwood 2023-08-24 16:43:51 +01:00 committed by GitHub
parent a721294e2b
commit 9b5be6b9c5
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11 changed files with 865 additions and 36 deletions

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@ -29,6 +29,7 @@ import (
"github.com/matrix-org/dendrite/roomserver/api"
"github.com/matrix-org/dendrite/roomserver/types"
"github.com/matrix-org/dendrite/setup/config"
"github.com/matrix-org/dendrite/syncapi/synctypes"
userapi "github.com/matrix-org/dendrite/userapi/api"
"github.com/matrix-org/gomatrixserverlib"
"github.com/matrix-org/gomatrixserverlib/spec"
@ -92,6 +93,30 @@ func SendEvent(
}
}
// Translate user ID state keys to room keys in pseudo ID rooms
if roomVersion == gomatrixserverlib.RoomVersionPseudoIDs && stateKey != nil {
parsedRoomID, innerErr := spec.NewRoomID(roomID)
if innerErr != nil {
return util.JSONResponse{
Code: http.StatusBadRequest,
JSON: spec.InvalidParam("invalid room ID"),
}
}
newStateKey, innerErr := synctypes.FromClientStateKey(*parsedRoomID, *stateKey, func(roomID spec.RoomID, userID spec.UserID) (*spec.SenderID, error) {
return rsAPI.QuerySenderIDForUser(req.Context(), roomID, userID)
})
if innerErr != nil {
// TODO: work out better logic for failure cases (e.g. sender ID not found)
util.GetLogger(req.Context()).WithError(innerErr).Error("synctypes.FromClientStateKey failed")
return util.JSONResponse{
Code: http.StatusInternalServerError,
JSON: spec.Unknown("internal server error"),
}
}
stateKey = newStateKey
}
// create a mutex for the specific user in the specific room
// this avoids a situation where events that are received in quick succession are sent to the roomserver in a jumbled order
userID := device.UserID