Remove PerformError (#3066)

This removes `PerformError`, which was needed when we still had
polylith.

This removes quite a bunch of
```go
if err != nil {
	return err
}
if err := res.Error; err != nil {
	return err.JSONResponse()
}
```

Hopefully can be read commit by commit. [skip ci]
This commit is contained in:
Till 2023-04-28 17:46:01 +02:00 committed by GitHub
parent 1432743d1a
commit 6b47cf0f6a
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
22 changed files with 469 additions and 903 deletions

View file

@ -22,6 +22,7 @@ import (
"strings"
"time"
"github.com/getsentry/sentry-go"
appserviceAPI "github.com/matrix-org/dendrite/appservice/api"
roomserverAPI "github.com/matrix-org/dendrite/roomserver/api"
"github.com/matrix-org/dendrite/roomserver/types"
@ -544,9 +545,10 @@ func createRoom(
}
// Process the invites.
var inviteEvent *types.HeaderedEvent
for _, invitee := range r.Invite {
// Build the invite event.
inviteEvent, err := buildMembershipEvent(
inviteEvent, err = buildMembershipEvent(
ctx, invitee, "", profileAPI, device, spec.Invite,
roomID, r.IsDirect, cfg, evTime, rsAPI, asAPI,
)
@ -559,38 +561,44 @@ func createRoom(
fclient.NewInviteV2StrippedState(inviteEvent.Event),
)
// Send the invite event to the roomserver.
var inviteRes roomserverAPI.PerformInviteResponse
event := inviteEvent
if err := rsAPI.PerformInvite(ctx, &roomserverAPI.PerformInviteRequest{
err = rsAPI.PerformInvite(ctx, &roomserverAPI.PerformInviteRequest{
Event: event,
InviteRoomState: inviteStrippedState,
RoomVersion: event.Version(),
SendAsServer: string(userDomain),
}, &inviteRes); err != nil {
})
switch e := err.(type) {
case roomserverAPI.ErrInvalidID:
return util.JSONResponse{
Code: http.StatusBadRequest,
JSON: jsonerror.Unknown(e.Error()),
}
case roomserverAPI.ErrNotAllowed:
return util.JSONResponse{
Code: http.StatusForbidden,
JSON: jsonerror.Forbidden(e.Error()),
}
case nil:
default:
util.GetLogger(ctx).WithError(err).Error("PerformInvite failed")
sentry.CaptureException(err)
return util.JSONResponse{
Code: http.StatusInternalServerError,
JSON: jsonerror.InternalServerError(),
}
}
if inviteRes.Error != nil {
return inviteRes.Error.JSONResponse()
}
}
}
if r.Visibility == "public" {
if r.Visibility == spec.Public {
// expose this room in the published room list
var pubRes roomserverAPI.PerformPublishResponse
if err := rsAPI.PerformPublish(ctx, &roomserverAPI.PerformPublishRequest{
if err = rsAPI.PerformPublish(ctx, &roomserverAPI.PerformPublishRequest{
RoomID: roomID,
Visibility: "public",
}, &pubRes); err != nil {
return jsonerror.InternalAPIError(ctx, err)
}
if pubRes.Error != nil {
// treat as non-fatal since the room is already made by this point
util.GetLogger(ctx).WithError(pubRes.Error).Error("failed to visibility:public")
Visibility: spec.Public,
}); err != nil {
util.GetLogger(ctx).WithError(err).Error("failed to publish room")
return jsonerror.InternalServerError()
}
}