Use ProtoEvent where needed instead of EventBuilder (#3075)

They are fundamentally different concepts, so should be represented as
such. Proto events are exchanged in /make_xxx calls over federation, and
made as "fledgling" events in /createRoom and general event sending.
*Building* events is a reasonably complex VERSION SPECIFIC process which
needs amongst other things, auth event providers, prev events, signing
keys, etc.

Requires https://github.com/matrix-org/gomatrixserverlib/pull/379
This commit is contained in:
kegsay 2023-05-04 11:17:42 +01:00 committed by GitHub
parent d5c11a3c86
commit 2b34f88fde
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23 changed files with 152 additions and 119 deletions

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@ -264,15 +264,15 @@ func generateSendEvent(
userID := device.UserID
// create the new event and set all the fields we can
builder := gomatrixserverlib.EventBuilder{
proto := gomatrixserverlib.ProtoEvent{
Sender: userID,
RoomID: roomID,
Type: eventType,
StateKey: stateKey,
}
err := builder.SetContent(r)
err := proto.SetContent(r)
if err != nil {
util.GetLogger(ctx).WithError(err).Error("builder.SetContent failed")
util.GetLogger(ctx).WithError(err).Error("proto.SetContent failed")
resErr := jsonerror.InternalServerError()
return nil, &resErr
}
@ -284,7 +284,7 @@ func generateSendEvent(
}
var queryRes api.QueryLatestEventsAndStateResponse
e, err := eventutil.QueryAndBuildEvent(ctx, &builder, cfg.Matrix, identity, evTime, rsAPI, &queryRes)
e, err := eventutil.QueryAndBuildEvent(ctx, &proto, cfg.Matrix, identity, evTime, rsAPI, &queryRes)
if err == eventutil.ErrRoomNoExists {
return nil, &util.JSONResponse{
Code: http.StatusNotFound,