cinny/src/app/features/room-settings/permissions/Powers.tsx
Ajay Bura 286983c833
New room settings, add customizable power levels and dev tools (#2222)
* WIP - add room settings dialog

* join rule setting - WIP

* show emojis & stickers in room settings - WIP

* restyle join rule switcher

* Merge branch 'dev' into new-room-settings

* add join rule hook

* open room settings from global state

* open new room settings from all places

* rearrange settings menu item

* add option for creating new image pack

* room devtools - WIP

* render room state events as list

* add option to open state event

* add option to edit state event

* refactor text area code editor into hook

* add option to send message and state event

* add cutout card component

* add hook for room account data

* display room account data - WIP

* refactor global account data editor component

* add account data editor in room

* fix font style in devtool

* show state events in compact form

* add option to delete room image pack

* add server badge component

* add member tile component

* render members in room settings

* add search in room settings member

* add option to reset member search

* add filter in room members

* fix member virtual item key

* remove color from serve badge in room members

* show room in settings

* fix loading indicator position

* power level tags in room setting - WIP

* generate fallback tag in backward compatible way

* add color picker

* add powers editor - WIP

* add props to stop adding emoji to recent usage

* add beta feature notice badge

* add types for power level tag icon

* refactor image pack rooms code to hook

* option for adding new power levels tags

* remove console log

* refactor power icon

* add option to edit power level tags

* remove power level from powers pill

* fix power level labels

* add option to delete power levels

* fix long power level name shrinks power integer

* room permissions - WIP

* add power level selector component

* add room permissions

* move user default permission setting to other group

* add power permission peek menu

* fix weigh of power switch text

* hide above for max power in permission switcher

* improve beta badge description

* render room profile in room settings

* add option to edit room profile

* make room topic input text area

* add option to enable room encryption in room settings

* add option to change message history visibility

* add option to change join rule

* add option for addresses in room settings

* close encryption dialog after enabling
2025-03-19 23:14:54 +11:00

170 lines
5.5 KiB
TypeScript

/* eslint-disable react/no-array-index-key */
import React, { useState, MouseEventHandler, ReactNode } from 'react';
import FocusTrap from 'focus-trap-react';
import {
Box,
Button,
Chip,
Text,
RectCords,
PopOut,
Menu,
Scroll,
toRem,
config,
color,
} from 'folds';
import { SequenceCard } from '../../../components/sequence-card';
import { SequenceCardStyle } from '../styles.css';
import { getPowers, getTagIconSrc, usePowerLevelTags } from '../../../hooks/usePowerLevelTags';
import { SettingTile } from '../../../components/setting-tile';
import { getPermissionPower, IPowerLevels } from '../../../hooks/usePowerLevels';
import { useRoom } from '../../../hooks/useRoom';
import { PowerColorBadge, PowerIcon } from '../../../components/power';
import { useMatrixClient } from '../../../hooks/useMatrixClient';
import { useMediaAuthentication } from '../../../hooks/useMediaAuthentication';
import { stopPropagation } from '../../../utils/keyboard';
import { usePermissionGroups } from './usePermissionItems';
type PeekPermissionsProps = {
powerLevels: IPowerLevels;
power: number;
children: (handleOpen: MouseEventHandler<HTMLButtonElement>, opened: boolean) => ReactNode;
};
function PeekPermissions({ powerLevels, power, children }: PeekPermissionsProps) {
const [menuCords, setMenuCords] = useState<RectCords>();
const permissionGroups = usePermissionGroups();
const handleOpen: MouseEventHandler<HTMLButtonElement> = (evt) => {
setMenuCords(evt.currentTarget.getBoundingClientRect());
};
return (
<PopOut
anchor={menuCords}
offset={5}
position="Bottom"
align="Center"
content={
<FocusTrap
focusTrapOptions={{
initialFocus: false,
onDeactivate: () => setMenuCords(undefined),
clickOutsideDeactivates: true,
escapeDeactivates: stopPropagation,
}}
>
<Menu
style={{
maxHeight: '75vh',
maxWidth: toRem(300),
display: 'flex',
}}
>
<Box grow="Yes" tabIndex={0}>
<Scroll size="0" hideTrack visibility="Hover">
<Box style={{ padding: config.space.S200 }} direction="Column" gap="400">
{permissionGroups.map((group, groupIndex) => (
<Box key={groupIndex} direction="Column" gap="100">
<Text size="L400">{group.name}</Text>
<div>
{group.items.map((item, itemIndex) => {
const requiredPower = getPermissionPower(powerLevels, item.location);
const hasPower = requiredPower <= power;
return (
<Text
key={itemIndex}
size="T200"
style={{
color: hasPower ? undefined : color.Critical.Main,
}}
>
{hasPower ? '✅' : '❌'} {item.name}
</Text>
);
})}
</div>
</Box>
))}
</Box>
</Scroll>
</Box>
</Menu>
</FocusTrap>
}
>
{children(handleOpen, !!menuCords)}
</PopOut>
);
}
type PowersProps = {
powerLevels: IPowerLevels;
onEdit?: () => void;
};
export function Powers({ powerLevels, onEdit }: PowersProps) {
const mx = useMatrixClient();
const useAuthentication = useMediaAuthentication();
const room = useRoom();
const [powerLevelTags] = usePowerLevelTags(room, powerLevels);
return (
<Box direction="Column" gap="100">
<SequenceCard
variant="SurfaceVariant"
className={SequenceCardStyle}
direction="Column"
gap="400"
>
<SettingTile
title="Power Levels"
description="Manage and customize incremental power levels for users."
after={
onEdit && (
<Box gap="200">
<Button
variant="Secondary"
fill="Soft"
size="300"
radii="300"
outlined
onClick={onEdit}
>
<Text size="B300">Edit</Text>
</Button>
</Box>
)
}
/>
<SettingTile>
<Box gap="200" wrap="Wrap">
{getPowers(powerLevelTags).map((power) => {
const tag = powerLevelTags[power];
const tagIconSrc = tag.icon && getTagIconSrc(mx, useAuthentication, tag.icon);
return (
<PeekPermissions key={power} powerLevels={powerLevels} power={power}>
{(openMenu, opened) => (
<Chip
onClick={openMenu}
variant="Secondary"
aria-pressed={opened}
radii="300"
before={<PowerColorBadge color={tag.color} />}
after={tagIconSrc && <PowerIcon size="50" iconSrc={tagIconSrc} />}
>
<Text size="T300" truncate>
<b>{tag.name}</b>
</Text>
</Chip>
)}
</PeekPermissions>
);
})}
</Box>
</SettingTile>
</SequenceCard>
</Box>
);
}