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* WIP - add room settings dialog * join rule setting - WIP * show emojis & stickers in room settings - WIP * restyle join rule switcher * Merge branch 'dev' into new-room-settings * add join rule hook * open room settings from global state * open new room settings from all places * rearrange settings menu item * add option for creating new image pack * room devtools - WIP * render room state events as list * add option to open state event * add option to edit state event * refactor text area code editor into hook * add option to send message and state event * add cutout card component * add hook for room account data * display room account data - WIP * refactor global account data editor component * add account data editor in room * fix font style in devtool * show state events in compact form * add option to delete room image pack * add server badge component * add member tile component * render members in room settings * add search in room settings member * add option to reset member search * add filter in room members * fix member virtual item key * remove color from serve badge in room members * show room in settings * fix loading indicator position * power level tags in room setting - WIP * generate fallback tag in backward compatible way * add color picker * add powers editor - WIP * add props to stop adding emoji to recent usage * add beta feature notice badge * add types for power level tag icon * refactor image pack rooms code to hook * option for adding new power levels tags * remove console log * refactor power icon * add option to edit power level tags * remove power level from powers pill * fix power level labels * add option to delete power levels * fix long power level name shrinks power integer * room permissions - WIP * add power level selector component * add room permissions * move user default permission setting to other group * add power permission peek menu * fix weigh of power switch text * hide above for max power in permission switcher * improve beta badge description * render room profile in room settings * add option to edit room profile * make room topic input text area * add option to enable room encryption in room settings * add option to change message history visibility * add option to change join rule * add option for addresses in room settings * close encryption dialog after enabling
124 lines
3.9 KiB
TypeScript
124 lines
3.9 KiB
TypeScript
import React, { useCallback, useMemo } from 'react';
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import { color, Text } from 'folds';
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import { JoinRule, MatrixError, RestrictedAllowType } from 'matrix-js-sdk';
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import { RoomJoinRulesEventContent } from 'matrix-js-sdk/lib/types';
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import { IPowerLevels, powerLevelAPI } from '../../../hooks/usePowerLevels';
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import {
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JoinRulesSwitcher,
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useRoomJoinRuleIcon,
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useRoomJoinRuleLabel,
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} from '../../../components/JoinRulesSwitcher';
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import { SequenceCard } from '../../../components/sequence-card';
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import { SequenceCardStyle } from '../styles.css';
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import { SettingTile } from '../../../components/setting-tile';
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import { useMatrixClient } from '../../../hooks/useMatrixClient';
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import { useRoom } from '../../../hooks/useRoom';
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import { StateEvent } from '../../../../types/matrix/room';
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import { useStateEvent } from '../../../hooks/useStateEvent';
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import { useSpaceOptionally } from '../../../hooks/useSpace';
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import { AsyncStatus, useAsyncCallback } from '../../../hooks/useAsyncCallback';
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import { getStateEvents } from '../../../utils/room';
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type RestrictedRoomAllowContent = {
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room_id: string;
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type: RestrictedAllowType;
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};
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type RoomJoinRulesProps = {
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powerLevels: IPowerLevels;
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};
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export function RoomJoinRules({ powerLevels }: RoomJoinRulesProps) {
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const mx = useMatrixClient();
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const room = useRoom();
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const roomVersion = parseInt(room.getVersion(), 10);
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const allowRestricted = roomVersion >= 8;
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const allowKnock = roomVersion >= 7;
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const space = useSpaceOptionally();
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const userPowerLevel = powerLevelAPI.getPowerLevel(powerLevels, mx.getSafeUserId());
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const canEdit = powerLevelAPI.canSendStateEvent(
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powerLevels,
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StateEvent.RoomHistoryVisibility,
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userPowerLevel
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);
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const joinRuleEvent = useStateEvent(room, StateEvent.RoomJoinRules);
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const content = joinRuleEvent?.getContent<RoomJoinRulesEventContent>();
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const rule: JoinRule = content?.join_rule ?? JoinRule.Invite;
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const joinRules: Array<JoinRule> = useMemo(() => {
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const r: JoinRule[] = [JoinRule.Invite];
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if (allowKnock) {
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r.push(JoinRule.Knock);
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}
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if (allowRestricted && space) {
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r.push(JoinRule.Restricted);
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}
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r.push(JoinRule.Public);
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return r;
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}, [allowRestricted, allowKnock, space]);
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const icons = useRoomJoinRuleIcon();
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const labels = useRoomJoinRuleLabel();
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const [submitState, submit] = useAsyncCallback(
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useCallback(
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async (joinRule: JoinRule) => {
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const allow: RestrictedRoomAllowContent[] = [];
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if (joinRule === JoinRule.Restricted) {
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const parents = getStateEvents(room, StateEvent.SpaceParent).map((event) =>
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event.getStateKey()
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);
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parents.forEach((parentRoomId) => {
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if (!parentRoomId) return;
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allow.push({
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type: RestrictedAllowType.RoomMembership,
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room_id: parentRoomId,
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});
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});
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}
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const c: RoomJoinRulesEventContent = {
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join_rule: joinRule,
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};
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if (allow.length > 0) c.allow = allow;
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await mx.sendStateEvent(room.roomId, StateEvent.RoomJoinRules as any, c);
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},
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[mx, room]
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)
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);
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const submitting = submitState.status === AsyncStatus.Loading;
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return (
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<SequenceCard
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className={SequenceCardStyle}
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variant="SurfaceVariant"
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direction="Column"
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gap="400"
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>
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<SettingTile
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title="Room Access"
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description="Change how people can join the room."
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after={
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<JoinRulesSwitcher
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icons={icons}
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labels={labels}
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rules={joinRules}
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value={rule}
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onChange={submit}
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disabled={!canEdit || submitting}
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changing={submitting}
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/>
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}
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>
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{submitState.status === AsyncStatus.Error && (
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<Text style={{ color: color.Critical.Main }} size="T200">
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{(submitState.error as MatrixError).message}
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</Text>
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)}
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</SettingTile>
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</SequenceCard>
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);
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}
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