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* fix type * fix missing member from reaction * stop context menu event propagation in msg modal * prevent encode blur hash from freezing app * replace roboto font with inter and fix weight * add recent emoji when selecting emoji * fix room latest evt hook * add option to drop typing status
118 lines
3.9 KiB
TypeScript
118 lines
3.9 KiB
TypeScript
import React, { useMemo } from 'react';
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import { Box, Icon, IconButton, Icons, Text, as } from 'folds';
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import { Room } from 'matrix-js-sdk';
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import classNames from 'classnames';
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import { useAtomValue, useSetAtom } from 'jotai';
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import { roomIdToTypingMembersAtom, selectRoomTypingMembersAtom } from '../../state/typingMembers';
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import { TypingIndicator } from '../../components/typing-indicator';
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import { getMemberDisplayName } from '../../utils/room';
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import { getMxIdLocalPart } from '../../utils/matrix';
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import * as css from './RoomViewTyping.css';
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import { useMatrixClient } from '../../hooks/useMatrixClient';
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export type RoomViewTypingProps = {
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room: Room;
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};
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export const RoomViewTyping = as<'div', RoomViewTypingProps>(
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({ className, room, ...props }, ref) => {
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const setTypingMembers = useSetAtom(roomIdToTypingMembersAtom);
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const mx = useMatrixClient();
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const typingMembers = useAtomValue(
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useMemo(() => selectRoomTypingMembersAtom(room.roomId, roomIdToTypingMembersAtom), [room])
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);
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const typingNames = typingMembers
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.filter((member) => member.userId !== mx.getUserId())
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.map((member) => getMemberDisplayName(room, member.userId) ?? getMxIdLocalPart(member.userId))
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.reverse();
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if (typingNames.length === 0) {
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return null;
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}
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const handleDropAll = () => {
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// some homeserver does not timeout typing status
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// we have given option so user can drop their typing status
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typingMembers.forEach((member) =>
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setTypingMembers({
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type: 'DELETE',
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roomId: room.roomId,
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member,
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})
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);
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};
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return (
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<Box
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className={classNames(css.RoomViewTyping, className)}
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alignItems="Center"
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gap="400"
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{...props}
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ref={ref}
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>
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<TypingIndicator />
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<Text className={css.TypingText} size="T300" truncate>
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{typingNames.length === 1 && (
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<>
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<b>{typingNames[0]}</b>
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<Text as="span" size="Inherit" priority="300">
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{' is typing...'}
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</Text>
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</>
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)}
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{typingNames.length === 2 && (
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<>
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<b>{typingNames[0]}</b>
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<Text as="span" size="Inherit" priority="300">
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{' and '}
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</Text>
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<b>{typingNames[1]}</b>
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<Text as="span" size="Inherit" priority="300">
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{' are typing...'}
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</Text>
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</>
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)}
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{typingNames.length === 3 && (
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<>
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<b>{typingNames[0]}</b>
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<Text as="span" size="Inherit" priority="300">
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{', '}
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</Text>
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<b>{typingNames[1]}</b>
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<Text as="span" size="Inherit" priority="300">
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{' and '}
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</Text>
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<b>{typingNames[2]}</b>
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<Text as="span" size="Inherit" priority="300">
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{' are typing...'}
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</Text>
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</>
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)}
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{typingNames.length > 3 && (
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<>
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<b>{typingNames[0]}</b>
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<Text as="span" size="Inherit" priority="300">
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{', '}
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</Text>
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<b>{typingNames[1]}</b>
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<Text as="span" size="Inherit" priority="300">
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{', '}
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</Text>
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<b>{typingNames[2]}</b>
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<Text as="span" size="Inherit" priority="300">
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{' and '}
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</Text>
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<b>{typingNames.length - 3} others</b>
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<Text as="span" size="Inherit" priority="300">
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{' are typing...'}
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</Text>
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</>
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)}
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</Text>
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<IconButton title="Drop Typing Status" size="300" radii="Pill" onClick={handleDropAll}>
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<Icon size="50" src={Icons.Cross} />
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</IconButton>
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</Box>
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);
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}
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);
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