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Add new space settings (#2293)
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44 changed files with 691 additions and 63 deletions
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/* eslint-disable react/no-array-index-key */
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import React, { useCallback, useEffect, useMemo, useState } from 'react';
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import { Badge, Box, Button, Chip, config, Icon, Icons, Menu, Spinner, Text } from 'folds';
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import produce from 'immer';
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import { SequenceCard } from '../../../components/sequence-card';
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import { SequenceCardStyle } from '../styles.css';
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import { SettingTile } from '../../../components/setting-tile';
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import {
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applyPermissionPower,
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getPermissionPower,
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IPowerLevels,
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PermissionLocation,
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usePowerLevelsAPI,
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} from '../../../hooks/usePowerLevels';
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import { PermissionGroup } from './types';
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import { getPowers, usePowerLevelTags } from '../../../hooks/usePowerLevelTags';
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import { useRoom } from '../../../hooks/useRoom';
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import { useMatrixClient } from '../../../hooks/useMatrixClient';
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import { StateEvent } from '../../../../types/matrix/room';
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import { PowerSwitcher } from '../../../components/power';
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import { AsyncStatus, useAsyncCallback } from '../../../hooks/useAsyncCallback';
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import { useAlive } from '../../../hooks/useAlive';
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const USER_DEFAULT_LOCATION: PermissionLocation = {
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user: true,
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};
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type PermissionGroupsProps = {
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powerLevels: IPowerLevels;
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permissionGroups: PermissionGroup[];
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};
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export function PermissionGroups({ powerLevels, permissionGroups }: PermissionGroupsProps) {
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const mx = useMatrixClient();
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const room = useRoom();
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const alive = useAlive();
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const { getPowerLevel, canSendStateEvent } = usePowerLevelsAPI(powerLevels);
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const canChangePermission = canSendStateEvent(
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StateEvent.RoomPowerLevels,
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getPowerLevel(mx.getSafeUserId())
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);
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const [powerLevelTags, getPowerLevelTag] = usePowerLevelTags(room, powerLevels);
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const maxPower = useMemo(() => Math.max(...getPowers(powerLevelTags)), [powerLevelTags]);
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const [permissionUpdate, setPermissionUpdate] = useState<Map<PermissionLocation, number>>(
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new Map()
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);
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useEffect(() => {
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// reset permission update if component rerender
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// as permission location object reference has changed
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setPermissionUpdate(new Map());
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}, [permissionGroups]);
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const handleChangePermission = (
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location: PermissionLocation,
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newPower: number,
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currentPower: number
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) => {
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setPermissionUpdate((p) => {
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const up: typeof p = new Map();
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p.forEach((value, key) => {
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up.set(key, value);
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});
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if (newPower === currentPower) {
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up.delete(location);
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} else {
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up.set(location, newPower);
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}
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return up;
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});
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};
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const [applyState, applyChanges] = useAsyncCallback(
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useCallback(async () => {
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const editedPowerLevels = produce(powerLevels, (draftPowerLevels) => {
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permissionGroups.forEach((group) =>
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group.items.forEach((item) => {
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const power = getPermissionPower(powerLevels, item.location);
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applyPermissionPower(draftPowerLevels, item.location, power);
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})
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);
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permissionUpdate.forEach((power, location) =>
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applyPermissionPower(draftPowerLevels, location, power)
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);
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return draftPowerLevels;
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});
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await mx.sendStateEvent(room.roomId, StateEvent.RoomPowerLevels as any, editedPowerLevels);
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}, [mx, room, powerLevels, permissionUpdate, permissionGroups])
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);
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const resetChanges = useCallback(() => {
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setPermissionUpdate(new Map());
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}, []);
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const handleApplyChanges = () => {
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applyChanges().then(() => {
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if (alive()) {
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resetChanges();
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}
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});
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};
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const applyingChanges = applyState.status === AsyncStatus.Loading;
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const hasChanges = permissionUpdate.size > 0;
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const renderUserGroup = () => {
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const power = getPermissionPower(powerLevels, USER_DEFAULT_LOCATION);
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const powerUpdate = permissionUpdate.get(USER_DEFAULT_LOCATION);
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const value = powerUpdate ?? power;
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const tag = getPowerLevelTag(value);
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const powerChanges = value !== power;
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return (
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<Box direction="Column" gap="100">
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<Text size="L400">Users</Text>
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<SequenceCard
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variant="SurfaceVariant"
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className={SequenceCardStyle}
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direction="Column"
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gap="400"
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>
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<SettingTile
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title="Default Power"
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description="Default power level for all users."
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after={
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<PowerSwitcher
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powerLevelTags={powerLevelTags}
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value={value}
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onChange={(v) => handleChangePermission(USER_DEFAULT_LOCATION, v, power)}
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>
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{(handleOpen, opened) => (
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<Chip
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variant={powerChanges ? 'Success' : 'Secondary'}
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outlined={powerChanges}
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fill="Soft"
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radii="Pill"
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aria-selected={opened}
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disabled={!canChangePermission || applyingChanges}
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after={
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powerChanges && (
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<Badge size="200" variant="Success" fill="Solid" radii="Pill" />
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)
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}
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before={
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canChangePermission && (
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<Icon size="50" src={opened ? Icons.ChevronTop : Icons.ChevronBottom} />
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)
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}
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onClick={handleOpen}
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>
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<Text size="B300" truncate>
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{tag.name}
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</Text>
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</Chip>
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)}
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</PowerSwitcher>
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}
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/>
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</SequenceCard>
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</Box>
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);
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};
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return (
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<>
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{renderUserGroup()}
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{permissionGroups.map((group, groupIndex) => (
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<Box key={groupIndex} direction="Column" gap="100">
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<Text size="L400">{group.name}</Text>
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{group.items.map((item, itemIndex) => {
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const power = getPermissionPower(powerLevels, item.location);
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const powerUpdate = permissionUpdate.get(item.location);
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const value = powerUpdate ?? power;
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const tag = getPowerLevelTag(value);
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const powerChanges = value !== power;
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return (
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<SequenceCard
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key={itemIndex}
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variant="SurfaceVariant"
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className={SequenceCardStyle}
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direction="Column"
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gap="400"
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>
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<SettingTile
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title={item.name}
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description={item.description}
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after={
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<PowerSwitcher
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powerLevelTags={powerLevelTags}
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value={value}
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onChange={(v) => handleChangePermission(item.location, v, power)}
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>
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{(handleOpen, opened) => (
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<Chip
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variant={powerChanges ? 'Success' : 'Secondary'}
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outlined={powerChanges}
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fill="Soft"
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radii="Pill"
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aria-selected={opened}
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disabled={!canChangePermission || applyingChanges}
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after={
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powerChanges && (
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<Badge size="200" variant="Success" fill="Solid" radii="Pill" />
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)
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}
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before={
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canChangePermission && (
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<Icon
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size="50"
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src={opened ? Icons.ChevronTop : Icons.ChevronBottom}
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/>
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)
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}
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onClick={handleOpen}
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>
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<Text size="B300" truncate>
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{tag.name}
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</Text>
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{value < maxPower && <Text size="T200">& Above</Text>}
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</Chip>
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)}
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</PowerSwitcher>
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}
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/>
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</SequenceCard>
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);
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})}
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</Box>
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))}
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{hasChanges && (
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<Menu
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style={{
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position: 'sticky',
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padding: config.space.S200,
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paddingLeft: config.space.S400,
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bottom: config.space.S400,
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left: config.space.S400,
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right: 0,
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zIndex: 1,
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}}
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variant="Success"
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>
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<Box alignItems="Center" gap="400">
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<Box grow="Yes" direction="Column">
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{applyState.status === AsyncStatus.Error ? (
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<Text size="T200">
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<b>Failed to apply changes! Please try again.</b>
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</Text>
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) : (
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<Text size="T200">
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<b>Changes saved! Apply when ready.</b>
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</Text>
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)}
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</Box>
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<Box shrink="No" gap="200">
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<Button
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size="300"
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variant="Success"
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fill="None"
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radii="300"
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disabled={applyingChanges}
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onClick={resetChanges}
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>
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<Text size="B300">Reset</Text>
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</Button>
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<Button
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size="300"
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variant="Success"
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radii="300"
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disabled={applyingChanges}
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before={applyingChanges && <Spinner variant="Success" fill="Solid" size="100" />}
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onClick={handleApplyChanges}
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>
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<Text size="B300">Apply Changes</Text>
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</Button>
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</Box>
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</Box>
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</Menu>
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)}
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</>
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);
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}
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