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New room settings, add customizable power levels and dev tools (#2222)
* WIP - add room settings dialog * join rule setting - WIP * show emojis & stickers in room settings - WIP * restyle join rule switcher * Merge branch 'dev' into new-room-settings * add join rule hook * open room settings from global state * open new room settings from all places * rearrange settings menu item * add option for creating new image pack * room devtools - WIP * render room state events as list * add option to open state event * add option to edit state event * refactor text area code editor into hook * add option to send message and state event * add cutout card component * add hook for room account data * display room account data - WIP * refactor global account data editor component * add account data editor in room * fix font style in devtool * show state events in compact form * add option to delete room image pack * add server badge component * add member tile component * render members in room settings * add search in room settings member * add option to reset member search * add filter in room members * fix member virtual item key * remove color from serve badge in room members * show room in settings * fix loading indicator position * power level tags in room setting - WIP * generate fallback tag in backward compatible way * add color picker * add powers editor - WIP * add props to stop adding emoji to recent usage * add beta feature notice badge * add types for power level tag icon * refactor image pack rooms code to hook * option for adding new power levels tags * remove console log * refactor power icon * add option to edit power level tags * remove power level from powers pill * fix power level labels * add option to delete power levels * fix long power level name shrinks power integer * room permissions - WIP * add power level selector component * add room permissions * move user default permission setting to other group * add power permission peek menu * fix weigh of power switch text * hide above for max power in permission switcher * improve beta badge description * render room profile in room settings * add option to edit room profile * make room topic input text area * add option to enable room encryption in room settings * add option to change message history visibility * add option to change join rule * add option for addresses in room settings * close encryption dialog after enabling
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73 changed files with 6196 additions and 420 deletions
150
src/app/features/room-settings/general/RoomEncryption.tsx
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150
src/app/features/room-settings/general/RoomEncryption.tsx
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@ -0,0 +1,150 @@
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import {
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Badge,
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Box,
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Button,
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color,
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config,
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Dialog,
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Header,
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Icon,
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IconButton,
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Icons,
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Overlay,
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OverlayBackdrop,
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OverlayCenter,
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Spinner,
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Text,
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} from 'folds';
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import React, { useCallback, useState } from 'react';
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import { MatrixError } from 'matrix-js-sdk';
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import FocusTrap from 'focus-trap-react';
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import { SequenceCard } from '../../../components/sequence-card';
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import { SequenceCardStyle } from '../styles.css';
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import { SettingTile } from '../../../components/setting-tile';
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import { IPowerLevels, powerLevelAPI } from '../../../hooks/usePowerLevels';
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import { useMatrixClient } from '../../../hooks/useMatrixClient';
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import { StateEvent } from '../../../../types/matrix/room';
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import { AsyncStatus, useAsyncCallback } from '../../../hooks/useAsyncCallback';
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import { useRoom } from '../../../hooks/useRoom';
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import { useStateEvent } from '../../../hooks/useStateEvent';
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import { stopPropagation } from '../../../utils/keyboard';
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const ROOM_ENC_ALGO = 'm.megolm.v1.aes-sha2';
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type RoomEncryptionProps = {
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powerLevels: IPowerLevels;
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};
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export function RoomEncryption({ powerLevels }: RoomEncryptionProps) {
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const mx = useMatrixClient();
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const room = useRoom();
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const userPowerLevel = powerLevelAPI.getPowerLevel(powerLevels, mx.getSafeUserId());
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const canEnable = powerLevelAPI.canSendStateEvent(
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powerLevels,
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StateEvent.RoomEncryption,
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userPowerLevel
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);
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const content = useStateEvent(room, StateEvent.RoomEncryption)?.getContent<{
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algorithm: string;
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}>();
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const enabled = content?.algorithm === ROOM_ENC_ALGO;
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const [enableState, enable] = useAsyncCallback(
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useCallback(async () => {
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await mx.sendStateEvent(room.roomId, StateEvent.RoomEncryption as any, {
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algorithm: ROOM_ENC_ALGO,
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});
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}, [mx, room.roomId])
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);
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const enabling = enableState.status === AsyncStatus.Loading;
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const [prompt, setPrompt] = useState(false);
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const handleEnable = () => {
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enable();
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setPrompt(false);
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};
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return (
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<SequenceCard
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className={SequenceCardStyle}
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variant="SurfaceVariant"
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direction="Column"
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gap="400"
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>
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<SettingTile
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title="Room Encryption"
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description={
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enabled
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? 'Messages in this room are protected by end-to-end encryption.'
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: 'Once enabled, encryption cannot be disabled!'
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}
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after={
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enabled ? (
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<Badge size="500" variant="Success" fill="Solid" radii="300">
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<Text size="L400">Enabled</Text>
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</Badge>
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) : (
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<Button
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size="300"
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variant="Primary"
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fill="Solid"
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radii="300"
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disabled={!canEnable}
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onClick={() => setPrompt(true)}
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before={enabling && <Spinner size="100" variant="Primary" fill="Solid" />}
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>
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<Text size="B300">Enable</Text>
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</Button>
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)
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}
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>
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{enableState.status === AsyncStatus.Error && (
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<Text style={{ color: color.Critical.Main }} size="T200">
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{(enableState.error as MatrixError).message}
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</Text>
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)}
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{prompt && (
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<Overlay open backdrop={<OverlayBackdrop />}>
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<OverlayCenter>
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<FocusTrap
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focusTrapOptions={{
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initialFocus: false,
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onDeactivate: () => setPrompt(false),
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clickOutsideDeactivates: true,
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escapeDeactivates: stopPropagation,
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}}
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>
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<Dialog variant="Surface">
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<Header
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style={{
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padding: `0 ${config.space.S200} 0 ${config.space.S400}`,
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borderBottomWidth: config.borderWidth.B300,
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}}
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variant="Surface"
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size="500"
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>
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<Box grow="Yes">
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<Text size="H4">Enable Encryption</Text>
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</Box>
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<IconButton size="300" onClick={() => setPrompt(false)} radii="300">
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<Icon src={Icons.Cross} />
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</IconButton>
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</Header>
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<Box style={{ padding: config.space.S400 }} direction="Column" gap="400">
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<Text priority="400">
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Are you sure? Once enabled, encryption cannot be disabled!
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</Text>
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<Button type="submit" variant="Primary" onClick={handleEnable}>
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<Text size="B400">Enable E2E Encryption</Text>
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</Button>
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</Box>
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</Dialog>
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</FocusTrap>
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</OverlayCenter>
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</Overlay>
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)}
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</SettingTile>
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</SequenceCard>
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);
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}
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