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New room settings, add customizable power levels and dev tools (#2222)
* WIP - add room settings dialog * join rule setting - WIP * show emojis & stickers in room settings - WIP * restyle join rule switcher * Merge branch 'dev' into new-room-settings * add join rule hook * open room settings from global state * open new room settings from all places * rearrange settings menu item * add option for creating new image pack * room devtools - WIP * render room state events as list * add option to open state event * add option to edit state event * refactor text area code editor into hook * add option to send message and state event * add cutout card component * add hook for room account data * display room account data - WIP * refactor global account data editor component * add account data editor in room * fix font style in devtool * show state events in compact form * add option to delete room image pack * add server badge component * add member tile component * render members in room settings * add search in room settings member * add option to reset member search * add filter in room members * fix member virtual item key * remove color from serve badge in room members * show room in settings * fix loading indicator position * power level tags in room setting - WIP * generate fallback tag in backward compatible way * add color picker * add powers editor - WIP * add props to stop adding emoji to recent usage * add beta feature notice badge * add types for power level tag icon * refactor image pack rooms code to hook * option for adding new power levels tags * remove console log * refactor power icon * add option to edit power level tags * remove power level from powers pill * fix power level labels * add option to delete power levels * fix long power level name shrinks power integer * room permissions - WIP * add power level selector component * add room permissions * move user default permission setting to other group * add power permission peek menu * fix weigh of power switch text * hide above for max power in permission switcher * improve beta badge description * render room profile in room settings * add option to edit room profile * make room topic input text area * add option to enable room encryption in room settings * add option to change message history visibility * add option to change join rule * add option for addresses in room settings * close encryption dialog after enabling
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73 changed files with 6196 additions and 420 deletions
208
src/app/features/room-settings/developer-tools/SendRoomEvent.tsx
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208
src/app/features/room-settings/developer-tools/SendRoomEvent.tsx
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@ -0,0 +1,208 @@
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import React, { useCallback, useRef, useState, FormEventHandler, useEffect } from 'react';
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import { MatrixError } from 'matrix-js-sdk';
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import {
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Box,
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Chip,
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Icon,
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Icons,
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IconButton,
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Text,
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config,
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Button,
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Spinner,
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color,
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TextArea as TextAreaComponent,
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Input,
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} from 'folds';
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import { Page, PageHeader } from '../../../components/page';
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import { useMatrixClient } from '../../../hooks/useMatrixClient';
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import { useRoom } from '../../../hooks/useRoom';
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import { useAlive } from '../../../hooks/useAlive';
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import { useTextAreaCodeEditor } from '../../../hooks/useTextAreaCodeEditor';
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import { AsyncStatus, useAsyncCallback } from '../../../hooks/useAsyncCallback';
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import { syntaxErrorPosition } from '../../../utils/dom';
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import { Cursor } from '../../../plugins/text-area';
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const EDITOR_INTENT_SPACE_COUNT = 2;
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export type SendRoomEventProps = {
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type?: string;
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stateKey?: string;
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requestClose: () => void;
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};
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export function SendRoomEvent({ type, stateKey, requestClose }: SendRoomEventProps) {
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const mx = useMatrixClient();
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const room = useRoom();
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const alive = useAlive();
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const composeStateEvent = typeof stateKey === 'string';
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const textAreaRef = useRef<HTMLTextAreaElement>(null);
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const [jsonError, setJSONError] = useState<SyntaxError>();
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const { handleKeyDown, operations, getTarget } = useTextAreaCodeEditor(
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textAreaRef,
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EDITOR_INTENT_SPACE_COUNT
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);
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const [submitState, submit] = useAsyncCallback<
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object,
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MatrixError,
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[string, string | undefined, object]
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>(
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useCallback(
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(evtType, evtStateKey, evtContent) => {
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if (typeof evtStateKey === 'string') {
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return mx.sendStateEvent(room.roomId, evtType as any, evtContent, evtStateKey);
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}
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return mx.sendEvent(room.roomId, evtType as any, evtContent);
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},
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[mx, room]
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)
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);
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const submitting = submitState.status === AsyncStatus.Loading;
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const handleSubmit: FormEventHandler<HTMLFormElement> = (evt) => {
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evt.preventDefault();
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if (submitting) return;
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const target = evt.target as HTMLFormElement | undefined;
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const typeInput = target?.typeInput as HTMLInputElement | undefined;
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const stateKeyInput = target?.stateKeyInput as HTMLInputElement | undefined;
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const contentTextArea = target?.contentTextArea as HTMLTextAreaElement | undefined;
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if (!typeInput || !contentTextArea) return;
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const evtType = typeInput.value;
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const evtStateKey = stateKeyInput?.value;
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const contentStr = contentTextArea.value.trim();
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let parsedContent: object;
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try {
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parsedContent = JSON.parse(contentStr);
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} catch (e) {
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setJSONError(e as SyntaxError);
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return;
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}
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setJSONError(undefined);
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if (parsedContent === null) {
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return;
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}
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submit(evtType, evtStateKey, parsedContent).then(() => {
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if (alive()) {
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requestClose();
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}
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});
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};
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useEffect(() => {
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if (jsonError) {
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const errorPosition = syntaxErrorPosition(jsonError) ?? 0;
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const cursor = new Cursor(errorPosition, errorPosition, 'none');
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operations.select(cursor);
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getTarget()?.focus();
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}
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}, [jsonError, operations, getTarget]);
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return (
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<Page>
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<PageHeader outlined={false} balance>
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<Box alignItems="Center" grow="Yes" gap="200">
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<Box alignItems="Inherit" grow="Yes" gap="200">
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<Chip
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size="500"
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radii="Pill"
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onClick={requestClose}
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before={<Icon size="100" src={Icons.ArrowLeft} />}
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>
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<Text size="T300">Developer Tools</Text>
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</Chip>
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</Box>
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<Box shrink="No">
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<IconButton onClick={requestClose} variant="Surface">
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<Icon src={Icons.Cross} />
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</IconButton>
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</Box>
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</Box>
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</PageHeader>
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<Box grow="Yes" direction="Column">
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<Box
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as="form"
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onSubmit={handleSubmit}
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grow="Yes"
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style={{ padding: config.space.S400 }}
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direction="Column"
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gap="400"
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aria-disabled={submitting}
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>
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<Box shrink="No" direction="Column" gap="100">
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<Text size="L400">{composeStateEvent ? 'State Event Type' : 'Message Event Type'}</Text>
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<Box gap="300">
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<Box grow="Yes" direction="Column">
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<Input
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variant="Background"
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name="typeInput"
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size="400"
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radii="300"
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readOnly={submitting}
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defaultValue={type}
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required
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/>
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</Box>
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<Button
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variant="Success"
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size="400"
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radii="300"
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type="submit"
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disabled={submitting}
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before={submitting && <Spinner variant="Primary" fill="Solid" size="300" />}
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>
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<Text size="B400">Send</Text>
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</Button>
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</Box>
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{submitState.status === AsyncStatus.Error && (
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<Text size="T200" style={{ color: color.Critical.Main }}>
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<b>{submitState.error.message}</b>
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</Text>
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)}
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</Box>
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{composeStateEvent && (
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<Box shrink="No" direction="Column" gap="100">
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<Text size="L400">State Key (Optional)</Text>
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<Input
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variant="Background"
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name="stateKeyInput"
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size="400"
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radii="300"
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readOnly={submitting}
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defaultValue={stateKey}
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/>
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</Box>
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)}
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<Box grow="Yes" direction="Column" gap="100">
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<Box shrink="No">
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<Text size="L400">JSON Content</Text>
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</Box>
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<TextAreaComponent
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ref={textAreaRef}
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name="contentTextArea"
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style={{ fontFamily: 'monospace' }}
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onKeyDown={handleKeyDown}
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resize="None"
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spellCheck="false"
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required
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readOnly={submitting}
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/>
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{jsonError && (
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<Text size="T200" style={{ color: color.Critical.Main }}>
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<b>
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{jsonError.name}: {jsonError.message}
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</b>
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</Text>
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)}
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</Box>
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</Box>
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</Box>
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</Page>
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);
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}
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